[RADV] For the game "World War Z: Aftermath" (Vulkan API) should used RADV_DEBUG=invariantgeom param
Demonstration: https://youtu.be/Igeg-8vdX0c
RenderDoc capture: https://drive.google.com/file/d/1iafBlYxW9Wz8xqHdLzowfujDqOauk5hK/view?usp=sharing
RADV_DEBUG=invariantgeom
helps workaround flickering artifacts on brushes
Mesa: 21.3.0-master
GPU: AMD Radeon 6900XT
How to reproduce:
- Select "EPISODE 5: MARSEILLE" -> Last Bastion
- Reach the ditch
Edited by Mikhail Gavrilov