black or badly rendered areas in Split Second game
Description
As reported HERE, rendering of this d3d9 game under wine+vulkan always shows some black (or badly rendered) areas using the intel graphic card, while NVidia driver seems to work fine.
Screenshots/video files
https://user-images.githubusercontent.com/4388859/134766977-917aa8f4-c641-4096-9da2-edca6834dac7.png
https://user-images.githubusercontent.com/4388859/134766975-96a4ee48-29fb-475c-b10a-0220af171ec2.png
Steps to reproduce
Just play the game using Mesa Intel ANV
Split Second is a well known game: https://en.wikipedia.org/wiki/Split/Second
The game demo is freely available: https://www.gamepressure.com/download.asp?ID=27258
System information
- OS: Ubuntu devel
- GPU: Intel Corporation UHD Graphics 620 [8086:5917] (rev 07)
- Kernel version: 5.13.0-14-generic SMP x86_64
- Mesa version: OpenGL version string: 4.6 (Compatibility Profile) Mesa 21.2.1
- Desktop environment: KDE
If applicable
- Xserver version: X.Org X Server 1.20.13
- DXVK version: 1.9.2
- Wine/Proton version: 6.18 (Staging)
Regression
unknown
API captures (if applicable, optional)
here is the apitrace