World War Z - Renders red if FSR is enabled
Description
World War Z (from Epic Games Store) renders everything in red when Fidelity FX Super Resolution 1.0 is enabled with my RX 560 4 GB with the game Vulkan renderer (is not possible to enable it on D3D11).
Screenshots/video files
Steps to reproduce
- Install Lutris, then search for Epic Games Store and follow the steps to install it
- Run Winetricks in the Lutris prefix for Epic Games and install vcrun2019
- Open the game, change to the vulkan renderer, restart and enable FSR in game graphics options.
System information
System: Host: anarchy Kernel: 5.14.7-202-tkg-pds x86_64 bits: 64 compiler: gcc v: 11.1.0 Desktop: KDE Plasma 5.22.5
tk: Qt 5.15.2 wm: kwin_x11 dm: SDDM Distro: Arch Linux
CPU: Info: Quad Core model: AMD Ryzen 5 2400G with Radeon Vega Graphics bits: 64 type: MT MCP arch: Zen rev: 0 cache:
L2: 2 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 57663
Speed: 2730 MHz min/max: 1600/3600 MHz boost: enabled Core speeds (MHz): 1: 2730 2: 2797 3: 3186 4: 2716 5: 2754
6: 2941 7: 3041 8: 2807
Graphics: Device-1: AMD Baffin [Radeon RX 460/560D / Pro 450/455/460/555/555X/560/560X] vendor: Hightech Information System
driver: amdgpu v: kernel bus-ID: 01:00.0 chip-ID: 1002:67ef
Display: x11 server: X.Org 1.20.13 compositor: kwin_x11 driver: loaded: ati,modesetting
alternate: amdgpu,fbdev,vesa resolution: 1366x768~60Hz s-dpi: 96
OpenGL: renderer: AMD Radeon RX 460 Graphics (POLARIS11 DRM 3.42.0 5.14.7-202-tkg-pds LLVM 12.0.1)
v: 4.6 Mesa 21.2.2 direct render: Yes
If applicable
- Xserver version: (
X.Org X Server 1.20.13
) - Wine/Proton version: lutris-ge-6.16-1
Further information (optional)
Does the issue reproduce with the LLVM backend (RADV_DEBUG=llvm
) or on the AMDGPU-PRO drivers?
I tried AMDVLK and it works perfectly.
Does your environment set any of the variables ACO_DEBUG
, RADV_DEBUG
, and RADV_PERFTEST
?
Nope.
Feel free to guide me to get more useful logs or anything else, this is my first bug report =)