anv: tons of debug spam now
since dc354b8f I'm getting unmanageable amounts of spam from running anything on anv:
MESA: debug: ../src/intel/vulkan/anv_device.c:100: FS SIMD8 shader: 12 inst, 0 loops, 822 cycles, 0:0 spills:fills, 2 sends, scheduled with mode top-down, Promoted 0 constants, compacted 192 to 160 bytes.
MESA: debug: ../src/intel/vulkan/anv_device.c:100: FS SIMD16 shader: 12 inst, 0 loops, 840 cycles, 0:0 spills:fills, 2 sends, scheduled with mode top-down, Promoted 0 constants, compacted 192 to 160 bytes.
MESA: debug: ../src/intel/vulkan/anv_device.c:100: FS SIMD16 shader: 2 inst, 0 loops, 14 cycles, 0:0 spills:fills, 1 sends, scheduled with mode (null), Promoted 0 constants, compacted 32 to 32 bytes.
MESA: info: ../src/intel/vulkan/anv_pipeline.c:63: SPIR-V offset 0: Parsing SPIR-V from unknown 0 source file
MESA: info: ../src/intel/vulkan/anv_pipeline.c:63: SPIR-V offset 0: Parsing SPIR-V from unknown 0 source file
MESA: debug: ../src/intel/vulkan/anv_device.c:100: VS SIMD8 shader: 58 inst, 0 loops, 228 cycles, 0:0 spills:fills, 2 sends, scheduled with mode top-down, Promoted 0 constants, compacted 928 to 720 bytes.
MESA: debug: ../src/intel/vulkan/anv_device.c:100: FS SIMD8 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, 1 sends, scheduled with mode top-down, Promoted 0 constants, compacted 80 to 64 bytes.
MESA: debug: ../src/intel/vulkan/anv_device.c:100: FS SIMD16 shader: 5 inst, 0 loops, 28 cycles, 0:0 spills:fills, 1 sends, scheduled with mode top-down, Promoted 0 constants, compacted 80 to 64 bytes.
MESA: info: ../src/intel/vulkan/anv_pipeline.c:63: SPIR-V offset 0: Parsing SPIR-V from unknown 0 source file
MESA: info: ../src/intel/vulkan/anv_pipeline.c:63: SPIR-V offset 0: Parsing SPIR-V from unknown 0 source file
MESA: debug: ../src/intel/vulkan/anv_device.c:100: VS SIMD8 shader: 57 inst, 0 loops, 174 cycles, 0:0 spills:fills, 2 sends, scheduled with mode top-down, Promoted 0 constants, compacted 912 to 704 bytes.
MESA: debug: ../src/intel/vulkan/anv_device.c:100: FS SIMD8 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, 1 sends, scheduled with mode top-down, Promoted 0 constants, compacted 80 to 64 bytes.
MESA: debug: ../src/intel/vulkan/anv_device.c:100: FS SIMD16 shader: 5 inst, 0 loops, 28 cycles, 0:0 spills:fills, 1 sends, scheduled with mode top-down, Promoted 0 constants, compacted 80 to 64 bytes.
MESA: info: ../src/intel/vulkan/anv_pipeline.c:63: SPIR-V offset 0: Parsing SPIR-V from unknown 0 source file
MESA: info: ../src/intel/vulkan/anv_pipeline.c:63: SPIR-V offset 0: Parsing SPIR-V from unknown 0 source file
MESA: debug: ../src/intel/vulkan/anv_device.c:100: VS SIMD8 shader: 57 inst, 0 loops, 174 cycles, 0:0 spills:fills, 2 sends, scheduled with mode top-down, Promoted 0 constants, compacted 912 to 704 bytes.
MESA: debug: ../src/intel/vulkan/anv_device.c:100: FS SIMD8 shader: 9 inst, 0 loops, 34 cycles, 0:0 spills:fills, 1 sends, scheduled with mode top-down, Promoted 0 constants, compacted 144 to 144 bytes.
MESA: debug: ../src/intel/vulkan/anv_device.c:100: FS SIMD16 shader: 13 inst, 0 loops, 66 cycles, 0:0 spills:fills, 1 sends, scheduled with mode top-down, Promoted 0 constants, compacted 208 to 176 bytes.
88 frames in 5.0 seconds = 17.576 FPS
glxgears btw