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  • #532

Closed
Open
Opened Sep 18, 2019 by Bugzilla Migration User@bugzilla-migration

Some textures are not rendering correctly in apitrace but are fine while capturing

Submitted by Benjamin Bellec

Assigned to Default DRI bug account

Link to original bug (#86130)

Description

Created attachment 109249 Example of a broken weapon texture

I captured a Serious Sam 3 trace with apitrace. The game is correctly rendered when capturing. But when retracing with qapitrace, most of the time the weapons textures are completely broken, see the screenshot in attachment for a preview.

I posted this issue on the apitrace mailing list, where José Fonseca give me some advice and provided some patch I tested, but no patch or tips were able to solve the problem. My discussion with José has many details, you should look here : http://lists.freedesktop.org/archives/apitrace/2014-November/001011.html

I have this issue with a Radeon HD5850 (CYPRESS) and a HD4850 (RV770) too. But not with a GeForce GT210 (NVA8). I have no other card to test.

I'm currently using Mesa 10.3.2 but also tested with 9.0 without better results.

I provided several (api)trace to José on the mailing list, you could find them on the thread pointed above.

I'm available for more details or test.

Attachment 109249, "Example of a broken weapon texture":
screenshot-ss3

Version: git

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
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Reference: mesa/mesa#532