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  • #5175

Closed
Open
Created Aug 04, 2021 by Erik Faye-Lund@kusmaDeveloper

d3d12: overlapping-locations-input-attribs crash

The following two piglits crash on D3D12:

  • spec@arb_explicit_attrib_location@overlapping-locations-input-attribs api
  • spec@arb_explicit_attrib_location@overlapping-locations-input-attribs shader

The reason is that these repeat the same location variables for the vertex-shader, and DXIL doesn't allow that.

So we'll need some sort of lowering code that merges overlapping vertex locations. There's something similar to this in nir_lower_io_to_vector, but it's not quite what we want either.

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