[anv] [feature request] support for emulated shaderStorageImageReadWithoutFormat
shaderStorageImageReadWithoutFormat
is required by vkd3d-proton to support typed UAV loads.
Typed UAV load support is required for Control on DX12 and Death Stranding. Control currently only works on DX11 + DXVK on ANV since the feature is missing. It would be nice to have this implemented in ANV to use DX12 + vkd3d-proton on Control, and to have Death Stranding working.