[r600g] Texture artifacts when viewed from a distance in WoW
Submitted by Chris Rankin
Assigned to Default DRI bug account
Description
Dual P4 Xeon, 2 GB RAM, Mesa HEAD is:
commit 11000930 Author: Fabio Pedretti fabio.ped@libero.it Date: Wed Nov 6 10:55:28 2013 +0100
gallium: fix build on GNU/kFreeBSD
I am currently playing WoW with my HD4670 (AGP), and I am noticing that various textures are being rendered incorrectly when viewed beyond a certain distance. However, as I approach the badly rendered area, all of the artifacts disappear! It's as if my character is surrounded by an invisible bubble, and everything within the bubble becomes correctly rendered. (The visual effect reminds me of the "Genesis wave" demonstration video from "Star Trek: The Wrath of Khan" - if that means anything to anyone...;-).)
This problem is not visible with the HD4890 on my 64 bit machine.
I have attached a couple of screenshots showing the problem.
Version: git