[RADV] - Path of Exile (238960) - "Trial Ape" enemy cause black artifacts to flicker on screen.
Description:
In Path of Exile (238960), the Trial Ape enemy type will occasionally cause a black square to flicker on screen. This issue occurs on both the Vulkan and DirectX 11 (DXVK) renderer.
I've confirmed the issue occurs under both LLVM and ACO using both master (8d9b52f4) or stable (8ec04634). Issue is not present on AMDGPU-PRO (20.50) or Nvidia (460.67).
Mesa 21.0.2 [Frame # 103] |
AMDGPU-PRO 20.50 [Frame # 103] |
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GFXReconstruct (w/ RX 5700 XT)
Link: https://drive.google.com/file/d/1orLX4ebHEKMjHFy0CPsKh3q1pNErBhHo/view?usp=sharing
Issue occurs on the following frames: [103, 610, 611, 613-618, 970, 1006, 1013, 1016, 1017, 1861, 1867-1873, 1875, 1986, 1989, 1991, 1998, 2000]
Steps to Reproduce
- Open [Steam] and launch Path of Exile (steam://run/238960)
- Select "Login" -> "Create" -> "OK"
- Pick a character class, enter a name and press "OK".
- Once in "Twilight Strand", walk along the shore leading up to Hillock.
- Upon reaching Lioneye's Watch, any map starting with "The Coast" will have an Ultimatum encounter.
- Repeat until the Ultimatum spawns the correct enemy type.
Repro Rate
5/5
Environment
System information
- OS: Manjaro 21.0
- GPU(s): AMD Radeon RX 5700 XT (NAVI10, DRM 3.40.0, 5.11.11-144-tkg-bmq, LLVM 11.1.0)
- Kernel version: 5.11.11-144-tkg-bmq
- Mesa version: 4.6 (Compatibility Profile) Mesa 21.0.2
- Xserver version (if applicable): 1.20.11
- Desktop manager and compositor: KDE (5.21.4)
Mesa
Proton
1617827925 experimental-6.3-20210407b
1617809035 proton-6.3-2