texture glitches when behind HUD layer on war thunder on 5500 XT
System information
System:
Host: pc-2400g-david Kernel: 5.11.6-1-MANJARO x86_64 bits: 64
compiler: gcc v: 10.2.1 Desktop: GNOME 3.38.3 tk: GTK 3.24.27
wm: gnome-shell dm: LightDM Distro: Manjaro Linux
CPU:
Info: Quad Core model: AMD Ryzen 5 2400G with Radeon Vega Graphics
bits: 64 type: MT MCP arch: Zen rev: 0 L2 cache: 2 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
bogomips: 57512
Speed: 1586 MHz min/max: 1600/3600 MHz boost: enabled Core speeds (MHz):
1: 1586 2: 1593 3: 1885 4: 1529 5: 1578 6: 1551 7: 2263 8: 1591
Graphics:
Device-1: AMD Navi 14 [Radeon RX 5500/5500M / Pro 5500M]
vendor: Sapphire Limited driver: amdgpu v: kernel bus ID: 03:00.0
chip ID: 1002:7340
Display: x11 server: X.Org 1.20.10 compositor: gnome-shell driver:
loaded: amdgpu resolution: 1920x1080 s-dpi: 96
OpenGL: renderer: Radeon RX 5500 XT (NAVI14 DRM 3.40.0 5.11.6-1-MANJARO
LLVM 13.0.0)
v: 4.6 Mesa 21.1.0-devel (git-8283ed65cf) direct render: Yes
Describe the issue
when anything is behind a HUD layer it shows texture glitches