Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)
Submitted by Nicholas Miell
Assigned to Default DRI bug account
Created attachment 81244 rendering with Mesa d282f4ea
Trine 2 colors/lighting are wrong with Mesa 9.2 and current git (d282f4ea) on a Radeon HD 6770 Juniper XT. Game renders correctly using the Catalyst drivers.
Colors are wrong enough to make some puzzles unsolvable because portions of the screen are too dark to see.
Sample apitrace is at https://docs.google.com/file/d/0B8G3Ivdx_-JNTV96YjgyNWplZ0U/edit?usp=sharing
Attached screenshots were generated using glretrace -b -S 5670984
Attachment 81244, "rendering with Mesa d282f4ea":