Blur / gallium-nine: Crashes sometimes with "Failed to build shader variant (type=4)"
Blur (a racing game from Activision) for Windows sometimes crashes when running on Wine with wine-nine-standalone. See attached console output with error messages.
This crash happens on very rare occasions, but is almost always reproducible when loading a particular track (San Francisco Russian Hill).
System information
System: Host: han Kernel: 5.10.6 x86_64 bits: 64 compiler: gcc v: 10.2.1 Console: tty 6 DM: GDM3
Distro: Debian GNU/Linux bullseye/sid
CPU: Info: 8-Core model: AMD Ryzen 7 3800X bits: 64 type: MT MCP arch: Zen 2 rev: 0 L1 cache: 512 KiB L2 cache: 4 MiB
L3 cache: 31.2 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 124567
Speed: 2183 MHz min/max: 2200/3900 MHz boost: enabled Core speeds (MHz): 1: 2183 2: 4364 3: 2182 4: 2173 5: 4364
6: 2183 7: 2169 8: 2183 9: 2181 10: 2183 11: 4365 12: 2183 13: 2183 14: 2182 15: 2181 16: 4366
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Vega 10 XL/XT [Radeon RX Vega 56/64] vendor: Sapphire Limited
driver: amdgpu v: kernel bus ID: 0e:00.0 chip ID: 1002:687f
Display: server: X.org 1.20.10 compositor: gnome-shell driver: loaded: amdgpu tty: 190x51
Mesa Git f0b0095f (same with Mesa 20.3.3)
Wine 6.0
wine-nine-standalone v0.7.0.368-release