freedreno: rendering corruption in War Robots
Requires !8452 (merged) to get past an bug with sRGB visuals on android
Things start going badly on the first draw after the depth-only pass. Seems to be related to the first texture fetch in the FS. Clamping texcoord doesn't help anything. I think this is showing up on edges. But not with a hard-coded constant texcoord. The FS is rather simple (VS as well for that matter), so rather strange.