r600g doesn't seem to flush when it should → visual stuck
@curan
Submitted by Kai Wasserbäch Assigned to Default DRI bug account
Description
Yesterday I filed [0] in Wine's bug tracker. But now, after some replies there (works with the proprietary nVidia driver) and an apitrace [1] (over 200 MB, please download it only, if you can help) I concluded with the awesome help of José Fonseca, that the bug is most likely in the driver (please note, that it is also possible, that the issue is lurking e.g. in the common Gallium3D code).
In short, when I start Dungeon Keeper 2 with Wine I see everything until the intro/logo videos end and then are stuck with the last video frame. I don't get to see the main menu. Even though the menu is rendered as can be seen from the trace. Replaying the trace with and without -sb doesn't make a difference. In both cases the replay shows the menu, while a live Wine "window" does not.
Please let me know, if you need something else.
Used stack: libdrm: 2.4.30-1 Mesa: master/0fcc5189 (r600g) Linux: 3.2.3 DDX: 6.14.3 + commits from Git up until and including master/ae45d7e6 X.org: 1.11.3.901 (1.11.4 RC 1) Hardware: 1002:9553 Wine: 1.4 RC2
[0] http://bugs.winehq.org/show_bug.cgi?id=29802 [1] http://dev.carbon-project.org/debian/wine.bugs/29802/DK2.trace
Version: git