[TURKS] Corner misrendering in vent tunnels in Alien: Isolation
- OS: Ubuntu 20.10
- GPU: Radeon HD 6650M
- Kernel version: Linux 5.8.13
- Mesa version: 20.2.2
- Desktop manager and compositor: Mutter 3.38.1
Describe the issue
Please take a look at upper left corner of attached Alien: Isolation screenshot to get idea. This screenshot is taken inside very first vent tunnel on first level on Sevastopol station.
Any extra information would be greatly appreciated
Game is launched with "MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450".