Mafia III Demo: Artifacts around barrels
System information
- OS: openSUSE Tumbleweed
- GPU: AMD Navi 14 / Radeon RX 5500 / ACO
- Mesa version: Latest from git
- DXVK version: 1.5.1
- Wine/Proton version: 4.11-13
Describe the issue
Fitch barriers (aka street barrels) in this game are rendered with artifacts and flicker while driving past them. One example can be encountered during the first 10 minutes of linear gameplay of the demo of the game, specifically in the first driving section and shortly after driving over a large bridge:
The issue does not reproduce with LLVM.
Regression
The barrels rendered fine until ACO introduced subdword register allocation.