RADV ACO - ground line corruption in Path of Exile with Vulkan renderer
There is this line corruption around certain elements, e.g. in "The Mud Flats" level in act 1:
System information
System: Host: linux Kernel: 5.8.13-17-tkg-cfs x86_64 bits: 64 compiler: N/A Desktop: KDE Plasma 5.19.5 tk: Qt 5.15.1
wm: kwin_x11 dm: startx Distro: Arch Linux
CPU: Info: Quad Core model: Intel Core i7-6700K bits: 64 type: MT MCP arch: Skylake-S rev: 3 L2 cache: 8192 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 63999
Speed: 3841 MHz min/max: N/A Core speeds (MHz): 1: 3841 2: 3844 3: 3884 4: 3771 5: 2653 6: 4000 7: 3899 8: 3994
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: Micro-Star MSI driver: amdgpu v: kernel bus ID: 01:00.0 chip ID: 1002:67df
Display: server: X.org 1.20.9 compositor: kwin_x11 driver: amdgpu resolution: <xdpyinfo missing>
OpenGL: renderer: AMD Radeon RX 480 Graphics (POLARIS10 DRM 3.38.0 5.8.13-17-tkg-cfs LLVM 10.0.1)
v: 4.6 Mesa 20.3.0-devel (git-cdf6d93498) direct render: Yes
Use Proton-GE/-tkg to be able to start the game. Highest settings used for 1440p (but no GI and shadows only high, AA off), dynamic resolution and culling enabled.