Flickering lens flares in art of rally
System information
System:
Host: zoe Kernel: 5.8.0-2-amd64 x86_64 bits: 64 compiler: N/A
Desktop: GNOME 3.36.6 tk: GTK 3.24.23 wm: gnome-shell dm: GDM3
Distro: Debian GNU/Linux bullseye/sid
CPU:
Info: Quad Core model: Intel Core i5-6600 bits: 64 type: MCP
arch: Skylake-S rev: 3 L2 cache: 6144 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
bogomips: 26399
Speed: 800 MHz min/max: 800/3900 MHz Core speeds (MHz): 1: 800 2: 800
3: 800 4: 800
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: XFX Pine driver: amdgpu v: kernel bus ID: 01:00.0
chip ID: 1002:67df
Display: x11 server: X.Org 1.20.9 compositor: gnome-shell
driver: amdgpu,ati unloaded: fbdev,modesetting,vesa
resolution: 1920x1080~60Hz s-dpi: 97
OpenGL: renderer: Radeon RX 570 Series (POLARIS10 DRM 3.38.0 5.8.0-2-amd64
LLVM 10.0.1)
v: 4.6 Mesa 20.1.8 direct render: Yes
Describe the issue
The Unity game art of rally suffers from large, flickering, lens flares during dark stages. This can be reproduced with the demo and the full version.
This happens when the game settings are set to medium or higher. Specifically to reproduce the settings must be:
- quality - medium (or higher)
- bloom - on
- shadow distance - lowest (or higher) Antialias must be set to either smaa or fxaa, it does not happen when taa is used.
The rally stage must be set to night, fog or rain.
The game have some other issues with missing terrain fixed in 20.2+ but 20.1 should run the game and reproduce this specific issue.
Reproduced with 20.1.8 and 20.3.0-devel (git-90b98c06) on radeonsi.
Log files as attachment
apitrace (406MB)
Screenshots/video files
Attached screenshots show the bug and expected rendering (using Proton).