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  • #347

Closed
Open
Created Sep 18, 2019 by Bugzilla Migration User@bugzilla-migration

r300g: Corruption in Half Life 2 unless gl_ClipVertex is written

Submitted by Stefan Dösinger

Assigned to Default DRI bug account

Link to original bug (#58131)

Description

Created attachment 71330 Screenshot of the static main menu

Half-Life 2 (running in Wine) has a random vertex corruption. This corruption can be seen in the static main menu(start it with -console) and in-game. The corruption goes away if I modify Wine to always write gl_ClipVertex even if clipping is disabled.

This is interesting particularly because r300g does not support clipping with vertex shaders. It says so on the command line, and in-game rendering and the Wine tests confirm this.

Attachment 71330, "Screenshot of the static main menu":
hl2

Version: git

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