nine: Touhou 11 is rendered with an offset
System information
- OS: ArchLinux
- GPU: 00:02.0 VGA compatible controller: Intel Corporation UHD Graphics 620 (rev 07)
- Kernel version: Linux x280 5.7.7-arch1-1 #1 (closed) SMP PREEMPT Wed, 01 Jul 2020 14:53:16 +0000 x86_64 GNU/Linux
- Mesa version: OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.0-devel (git-e086f64d)
- Xserver version (if applicable): The X.Org Foundation Xwayland Version 1.20.99 (12099001)
- Desktop manager and compositor: Weston 8.0.90.7124.40c519a3-1
If applicable
- DXVK version: N/A
- Wine/Proton version: 5.12
- wine-nine version: 0.5
Describe the issue
When I enable wine-nine, the viewport it is drawn in is offset by 247px horizontally and 56px vertically. This happens at any resolution, and doesn’t happen with wined3d.
Regression
I don’t remember if I had used nine on this game before.
Screenshots/video files (if applicable)
Edit: iive asked me to give you an apitrace trace, so here it is: th11.trace.xz