[bisected][regression][all platforms] multiple deqp-gles31/glescts/piglit failures
Issue bisected to mesa=8d62969c
Due to the sheer number of failing tests (~1470) maybe a revert is advisable.
Sample output taken from https://mesa-ci.01.org/mesa_master/builds/21609/group/63a9f0ea7bb98050796b649e85481845 test name KHR-GLES31.core.arrays_of_arrays.ConstructorsAndUnsizedDeclConstructorSizing1:
../src/intel/isl/isl.c:2010: FINISHME: ../src/intel/isl/isl.c:isl_surf_supports_ccs: CCS for 3D textures is disabled, but a workaround is available. ../src/intel/isl/isl.c:1994: FINISHME: ../src/intel/isl/isl.c:isl_surf_supports_ccs: CCS for 8BPP textures with 3+ miplevels is disabled, but support for more levels is possible. ../src/intel/isl/isl.c:2010: FINISHME: ../src/intel/isl/isl.c:isl_surf_supports_ccs: CCS for 3D textures is disabled, but a workaround is available. Mesa 20.2.0-devel implementation error: fp64 software impl compile failed: 0:43(10): error: GLSL 4.30 is not supported. Supported versions are: 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES source: /* * The implementations contained in this file are heavily based on the * implementations found in the Berkeley SoftFloat library. As such, they are * licensed under the same 3-clause BSD license: * * License for Berkeley SoftFloat Release 3e * * John R. Hauser * 2018 January 20 * * The following applies to the whole of SoftFloat Release 3e as well as to * each source file individually. * * Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the * University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions, and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions, and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE * DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #version 430 #extension GL_ARB_gpu_shader_int64 : enable #extension GL_ARB_shader_bit_encoding : enable #extension GL_EXT_shader_integer_mix : enable #extension GL_MESA_shader_integer_functions : enable #pragma warning(off) /* Software IEEE floating-point rounding mode. * GLSL spec section "4.7.1 Range and Precision": * The rounding mode cannot be set and is undefined. * But here, we are able to define the rounding mode at the compilation time. */ #define FLOAT_ROUND_NEAREST_EVEN 0 #define FLOAT_ROUND_TO_ZERO 1 #define FLOAT_ROUND_DOWN 2 #define FLOAT_ROUND_UP 3 #define FLOAT_ROUNDING_MODE FLOAT_ROUND_NEAREST_EVEN ...