Yuzu emulator crashes r9 fury driver on SuperMarioOdyssey
Following the recommendation to open a new bug report than: #3057 (comment 548452)
When trying to transform into a dino in Super Mario Odyssey (version 1.0.0) on yuzu emulator early access, the gpu hangs and I need to reboot to be able to use my system again. With the same hardware, on windows10, the game plays fine.
Link to the apitrace on linux: https://www.dropbox.com/s/lsbnd1616xf3g5o/yuzu-ea-0614.trace.zip?dl=0
The mesa driver used is a compiled version from git (date 2020-06-04) provided by @RealJohnGalt
System: Host: serveur Kernel: 5.7.5-arch1-1 x86_64 bits: 64 compiler: gcc v: 10.1.0 Desktop: KDE Plasma 5.19.2 tk: Qt 5.15.0 wm: kwin_x11 dm: SDDM Distro: Arch Linux CPU: Topology: 6-Core model: Intel Core i7-8700K bits: 64 type: MT MCP arch: Kaby Lake rev: A L2 cache: 12.0 MiB flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 88824 Speed: 800 MHz min/max: 800/4700 MHz Core speeds (MHz): 1: 800 2: 800 3: 802 4: 800 5: 800 6: 800 7: 800 8: 800 9: 800 10: 800 11: 800 12: 800 Graphics: Device-1: AMD Fiji [Radeon R9 FURY / NANO Series] vendor: PC Partner Limited driver: amdgpu v: kernel bus ID: 01:00.0 chip ID: 1002:7300 Display: x11 server: X.Org 1.20.8 compositor: kwin_x11 driver: amdgpu resolution: 3840x2160~60Hz s-dpi: 96 OpenGL: renderer: AMD Radeon R9 Fury Series (FIJI DRM 3.37.0 5.7.5-arch1-1 LLVM 10.0.0) v: 4.6 Mesa 20.1.1 direct render: Yes
Just before the crash on Linux: On windows10, the game plays fine (albeit slow):