fbo-gl_pointcoord failing with swrast
Submitted by zhao jian
Assigned to Ian Romanick
Description
System Environment:
Mesa: (master)26de5273
Bug detailed description:
When run some shaders involving pointcoord and point size, it fails with software rendering on all platforms(Pinetrail, Piketon, HuronRiver).
Reproduce steps:
- xinit
- LIBGL_ALWAYS_SOFTWARE=1 ./fbo-gl_pointcoord
Version: git