Saints Row 3 Remastered: large black boxes on screen
System information
System:
- Host: alex-desktop Kernel: 5.6.10-arch1-1-fsync x86_64 bits: 64 compiler: gcc v: 9.3.0 Desktop: KDE Plasma 5.18.5
- tk: Qt 5.14.2 wm: kwin_x11 dm: LightDM, SDDM Distro: Antergos Linux
CPU:
- Topology: 6-Core model: AMD Ryzen 5 2600 bits: 64 type: MT MCP arch: Zen+ rev: 2 L2 cache: 3072 KiB
- flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 81471
- Speed: 2888 MHz min/max: 1550/3400 MHz Core speeds (MHz): 1: 2888 2: 2570 3: 3000 4: 2941 5: 1423 6: 1441 7: 2803
- 8: 1836 9: 2423 10: 2337 11: 3465 12: 3486
Graphics:
- Device-1: Advanced Micro Devices [AMD/ATI] Vega 10 XL/XT [Radeon RX Vega 56/64] vendor: Sapphire Limited
- driver: amdgpu v: kernel bus ID: 08:00.0 chip ID: 1002:687f
- Display: x11 server: X.Org 1.20.8 compositor: kwin_x11 driver: amdgpu unloaded: fbdev,modesetting,vesa
- alternate: ati resolution: 2560x1440~144Hz s-dpi: 96
- OpenGL: renderer: Radeon RX Vega (VEGA10 DRM 3.36.0 5.6.10-arch1-1-fsync LLVM 10.0.0) v: 4.6 Mesa 20.0.6
- direct render: Yes
EDIT: Just realized, Mesa wasn't the most up to date. I updated to 20.0.7 but the issue still persists
If applicable
- DXVK version: 1.7L-84bb768
- Wine version: lutris-5.7
Describe the issue
When traveling through the game's city, I'm seeing large black boxes at certain points in the game. Those boxes seem to disappear when I move the camera down. That issue did not occur during the introduction of the game, which was either indoor or in the sky, far above the city.
I've played around with some graphics settings, but it didn't seem to have any effect on the issue.
Log files as attachment
Not sure, how to do this. I tried using RenderDoc, but when I try to launch the Epic Games Store with ENABLE_VULKAN_RENDERDOC_CAPTURE=1 the EGS won't show up :(
Screenshots/video files (if applicable)
extra information
I'm using Lutris + Epic Games Store to play this
This issue does not appear with AMDVLK