The Sims 2 crashes while using Lutris
System information
System: Host: guille-HP-250-G6-Notebook-PC Kernel: 5.4.0-29-generic x86_64 bits: 64
compiler: gcc v: 9.3.0 Desktop: Gnome 3.36.1 wm: gnome-shell dm: GDM3
Distro: Ubuntu 20.04 LTS (Focal Fossa)
CPU: Topology: Dual Core model: Intel Core i5-7200U bits: 64 type: MT MCP arch: Amber Lake
rev: 9 L2 cache: 3072 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 21599
Speed: 3100 MHz min/max: 400/3100 MHz Core speeds (MHz): 1: 3100 2: 3100 3: 3100
4: 3100
Graphics: Device-1: Intel HD Graphics 620 vendor: Hewlett-Packard driver: i915 v: kernel
bus ID: 00:02.0 chip ID: 8086:5916
Display: x11 server: X.Org 1.20.8 driver: i915 compositor: gnome-shell
resolution: 1920x1080~60Hz
OpenGL: renderer: Mesa Intel HD Graphics 620 (KBL GT2)
v: 4.6 Mesa 20.2.0-devel (git-e622e01 2020-05-09 focal-oibaf-ppa) direct render: Yes
-
Desktop manager and compositor:
-
DXVK version: 1.6.1L
-
Wine/Proton version: lutris-5.6.2
The Sims 2 game opened with Lutris works and I can play for around 10 minutes(always ten minutes) and then it freezes and I can only wait until the dialog asking me to close the game, it hangs with no crash. This only happens when using DXVK, when I play without DXVK using Wined3d the game works for at least 40 minutes(I haven't played more) with no problem but there are a lot of graphical glitches.
Log files as attachment
- Output of dmesg output_dmesg.txt
I tried playing with mods and without mods and the same happens.