[glk] GPU HANG: ecode 9:1:85d77ffb, in godot
Accessing Godot editor shaders, the screen starts blinking and can be fixed
only restarting Xorg.
The kernel has been started as mentioned in the guide with the following kernel parameters:
BOOT_IMAGE=/boot/vmlinuz-linux root=UUID=fc3514ab-85bc-40fe-a9b2-772f77856043 rw loglevel=3 drm.debug=0x1e log_buf_len=1M
In this mode dmesg doesn't notify an error but it continously enable and disable DC state as the problem is triggered. Thank you very much for the support, don't exitate to ask further informations if needed.
glxgears works perfectly
Kernel: 5.6.7-arch1-1 x86_64