Doom 3 BFG: Black screen when Anti Aliasing is used
System information
System: Host: greg-pc Kernel: 5.4.3-10-tkg-pds x86_64 bits: 64 compiler: gcc v: 9.2.0 Desktop: KDE Plasma 5.18.4
tk: Qt 5.14.2 wm: kwin_x11 dm: LightDM Distro: Antergos Linux 2015.12-ISO-Rolling
CPU: Topology: Quad Core model: Intel Core i7-4980HQ bits: 64 type: MT MCP arch: Haswell rev: 1 L2 cache: 6144 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 44796
Speed: 2800 MHz min/max: 800/4500 MHz Core speeds (MHz): 1: 2770 2: 2744 3: 2727 4: 2801 5: 2804 6: 2802 7: 2749
8: 2803
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Vega 10 XL/XT [Radeon RX Vega 56/64] vendor: Micro-Star MSI
driver: amdgpu v: kernel bus ID: 03:00.0 chip ID: 1002:687f
Display: x11 server: X.Org 1.20.8 driver: amdgpu compositor: kwin_x11 resolution: 1920x1080~144Hz
OpenGL: renderer: Radeon RX Vega (VEGA10 DRM 3.35.0 5.4.3-10-tkg-pds LLVM 11.0.0)
v: 4.6 Mesa 20.1.0-devel (git-ad3ef6d0fc) direct render: Yes
Problem
Starting the campaign just gives a black screen with a bluish colored blur in lower left corner. Deactivating Anti Aliasing in options fixes that.
I try to create a trace in the next days.
BTW: RBDoom3 BFG doesn't have this issue, so likely a game bug.