League of Legends DXVK/D9VK hang when using both LLVM/ACO compiler (regression)
After being hang-free for some time, seems like GPU started hanging again randomly during some occasions. This is the error log of a hang that I got today while playing League Of Legends through DXVK(D9VK) and ACO.
Hardware: Intel i5 6600, 16GB DDR4, Pulse Sapphire RX 5700 XT Mesa/ACO: OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.0.0-devel (git-4d03e531 2020-01-25 eoan-oibaf-ppa)
Error log:
Jan 25 11:53:50 pop-os kernel: [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fences timed out!
Jan 25 11:53:50 pop-os kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=529523, emitted seq=529525
Jan 25 11:53:50 pop-os kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process League of Legen pid 7708 thread League of :cs0 pid 7749
ACO regressions maybe?