a6xx: z/s blitter issues
The remaining 15 deqp-gles31 fails are "fixed" if we skip fd6_blitter for z/s formats:
dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2ddEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d_arraydEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_cubedEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2ddEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d_arraydEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube- dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
- dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effectdEQP-GLES31.functional.stencil_texturing.misc.base_leveldEQP-GLES31.functional.texture.border_clamp.formats.stencil_index8.nearest_size_potdEQP-GLES31.functional.texture.border_clamp.formats.stencil_index8.nearest_size_npotdEQP-GLES31.functional.texture.border_clamp.formats.depth24_stencil8_sample_stencil.nearest_size_potdEQP-GLES31.functional.texture.border_clamp.formats.depth24_stencil8_sample_stencil.nearest_size_npotdEQP-GLES31.functional.texture.border_clamp.sampler.uint_stencil
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