[bisected] piglit spec.arb_texture_view.bug-layers-image causes gpu hangs on IVB
This test causes a gpu hang on IVB systems in CI.
Bisected to the following commit which hits the added piglit test:
mesa: don't forget to clear _Layer field on texture unit On the Android Antutu benchmark we ran into an assert in ISL where the (base layer + num layers) > total layers. It turns out the core of mesa forgot to clear the _Layer variable, potentially leaving an inconsistent value. v2: Pull setting u->_Layer out of the conditional blocks (Jason) Signed-off-by: Lionel Landwerlin <firstname.lastname@example.org> Cc: <email@example.com> Reviewed-by: Eric Engestrom <firstname.lastname@example.org> Reviewed-by: Jason Ekstrand <email@example.com>