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  • #1644

Closed
Open
Created Sep 25, 2019 by Bugzilla Migration User@bugzilla-migration

[SKL] Unigine Heaven 4.0 fails to GPU hangs

Submitted by Eero Tamminen

Assigned to Intel 3D Bugs Mailing List

Link to original bug (#103556)

Description

Created attachment 135222 SKL GT3e error state (first hang)

In last 2 months there have been GPU hangs with Unigine Heaven v4.0 on SKL GT2, GT3e & GT4e:

[ 1328.788039] [drm] GPU HANG: ecode 9:0:0x84df7ec4, in heaven_x64 [2197], reason: Hang on rcs0, action: reset

Heaven settings are: quality = high, filtering = trilinear + 4x anitsotropic, no AA, Vsync disabled, Tessellation enabled.

These GPU hangs happen both with 4.13 drm-tip kernel (from early September), and latest drm-tip kernel, with both kernels, the hangs happen with the same Mesa commits.

They don't happen on multiple machines with same commit, only on single machine, and even then not on every run, so I think triggering of the hang is very timing related.

First hang was on SKL GT3e: 2017-10-03 df6b320a

Second one on SKL GT4e: 2017-10-04 844ae722

Only one on SKL GT2: 2017-10-18 f37af5ec

Latest ones happened two days in row on SKL GT4: 2017-11-01 8d8b9d11 2017-11-02 a29869e8

Attachment 135222, "SKL GT3e error state (first hang)":
i915_error_state-SKL-GT3e.txt

Version: git

See also

  • https://bugs.freedesktop.org/show_bug.cgi?id=108820
  • https://bugs.freedesktop.org/show_bug.cgi?id=111203
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