[IVB BYT] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple double* regression
@majanes
Submitted by Mark Janes Assigned to Samuel Iglesias Gonsálvez @samuelig
Link to original bug (#101985)
Description
Bisected to: ad55b1a7 Author: Timothy Arceri timothy.arceri@collabora.com
i965: remove GLSL IR optimisation loop
IVB is running into some spilling issues in piglit with the loop removed. However those tests are not really reflective of a real world use case, also fp64 is brand new to IVB so we leave the spilling issues to be resolved at a later time.
Reviewed-by: Kenneth Graunke kenneth@whitecape.org
piglit.spec.arb_gpu_shader_fp64.varying-packing.simple double separate Standard Output
/tmp/build_root/m32/lib/piglit/bin/varying-packing-simple double separate -auto -fbo piglit: debug: Requested an OpenGL 3.2 Core Context, and received a matching 4.2 context
Probe color at (0,0) Expected: 0 255 0 255 Observed: 0 0 0 0
Standard Error
Mesa 17.2.0-rc1 implementation error: Failed to compile vertex shader: VS compile failed: no register to spill
Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa Failed to link: VS compile failed: no register to spill
Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked)
Version: 17.2