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  • #1611

Closed
Open
Created Sep 25, 2019 by Bugzilla Migration User@bugzilla-migration

[SNB] gpu hang playing Baldur's Gate EE - Debian 9

Submitted by Alex

Assigned to Intel 3D Bugs Mailing List

Link to original bug (#101822)

Description

Created attachment 132736 GPU crash dump (output of /sys/class/drm/card0/error)

System hang for a good few second while playing Baldur's gate enhanced Edition.

Here is the dmesg output:

[59461.534802] [drm] GPU HANG: ecode 6:0:0x85fffffc, in BaldursGate [7486], reason: Hang on render ring, action: reset [59461.534804] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace. [59461.534804] [drm] Please file a new bug report on bugs.freedesktop.org against DRI -> DRM/Intel [59461.534805] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue. [59461.534805] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it. [59461.534806] [drm] GPU crash dump saved to /sys/class/drm/card0/error [59461.534899] drm/i915: Resetting chip after gpu hang

I attached the gpu crash dump.

My system is a Lenovo T420 (i5-2520M) running Debian 9.

Attachment 132736, "GPU crash dump (output of /sys/class/drm/card0/error)":
gpu_crash_dump.txt

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