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  • #1541

Closed
Open
Created Sep 25, 2019 by Bugzilla Migration User@bugzilla-migration

BioShock 1 (wine) crashes on level load

Submitted by bar..@..il.com

Assigned to Ian Romanick

Link to original bug (#97902)

Description

Hi, on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa (installed from https://copr.fedorainfracloud.org/coprs/griever/mesa-git/) I found problem with BioShock 1. Game starts, I can navigate menus, however game crashes on loading screen. In console I see many:

CPU mapping a busy MapBufferRange BO stalled and took 1.792 ms. Stalling on the GPU for mapping a busy buffer object

and

SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this.

There are no errors in dmesg.

I did not play this game for some time, but I know for sure it was working on my machine before with same graphics setting. I found I can start new game (intro level with plane crash is working) but It crashes whenever some level inside Rapture is loaded. So it might be triggerred by some effect/shader/whatever which is used only further in game.

Version: git

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