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  • #1540

Closed
Open
Created Sep 25, 2019 by Bugzilla Migration User@bugzilla-migration

[BDW] Far Cry 2 (wine) crashes on level load

Submitted by bar..@..il.com

Assigned to Intel 3D Bugs Mailing List

Link to original bug (#97901)

Description

Hi, on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa (installed from https://copr.fedorainfracloud.org/coprs/griever/mesa-git/) I found problem with Far Cry 2. Game starts, I can navigate menus, however game crashes on loading screen. In console there is either:

err:d3d:wined3d_debug_callback 0xa6d7670: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D"

many times or:

err:d3d:wined3d_debug_callback 0xa9189a8: "GL_OUT_OF_MEMORY in glMapBufferRange(map failed)

many times. with INTEL_DEBUG=perf I see many:

SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. Multi-LOD fast clear - giving up (1024x2048x11).

There are no errors in dmesg.

I did not play this game for some time, but I know for sure it was working on my machine before with same graphics setting. When I set everything to low details, game starts, but I did not yet found which setting is causing troubles. When I set back all settings to previous values in game, I can play for some time before game crashes.

Maybe it is somehow related to this https://bugs.freedesktop.org/show_bug.cgi?id=74868 (leaking bytecode on shader compile failure) or this (https://bugs.freedesktop.org/show_bug.cgi?id=29170)

Version: git

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