[SNB] GPU HANG: ecode 6:0:0x91beffb8, in zandronum [3531], reason: Ring hung, action: reset
Submitted by mai..@..il.com
Assigned to Intel 3D Bugs Mailing List
Description
Created attachment 121246 xz'ed crash dump
On a Thinkpad W520 using the Intel GPU, playing Zandronum (gzdoom) with the (graphically intensive) Brutal Doom mod, every 5-15 minutes, a GPU hang occurs.
Usually, the GPU gets reset properly. Sometimes, however, it freezes the entire system.
Linux Kernel 4.4.0, 64bit, mesa-11.0.6, xorg-server-1.17.4, xf86-video-intel-2.99.917. No i915 cmdline parameters are in use. TearFree is used.
The hang was also observed on kernel 4.1.12.
[drm] stuck on render ring [drm] GPU HANG: ecode 6:0:0x91beffb8, in zandronum [3531], reason: Ring hung, action: reset [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace. [drm] Please file a new bug report on bugs.freedesktop.org against DRI -> DRM/Intel [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue. [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it. [drm] GPU crash dump saved to /sys/class/drm/card0/error drm/i915: Resetting chip after gpu hang
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[drm] stuck on render ring [drm] GPU HANG: ecode 6:0:0x85fffffc, in zandronum [3531], reason: Ring hung, action: reset drm/i915: Resetting chip after gpu hang
I am capable of testing kernel and userspace patches.
Attachment 121246, "xz'ed crash dump":
error.xz