[BDW] Incorrect rendering in CS:GO
Submitted by Matthieu Bouron
Assigned to Ian Romanick
CS:GO is not rendered correctly on an intel HD5500 (Intel(R) Core(TM) i7-5600U) using mesa git (as of 02a4fe22). The issue was present in mesa 10.6 and mesa 10.6.1. I haven't tested with older versions.
libdrm version is 2.4.62 kernel version is 4.1.4 xf86-video-intel version is 1:2.99.917+381+g5772556
Here are some screenshots comparing the output from an intel hd4000 (mesa 10.6.1) on the left of the screnshots and the hd5500 on the right.
It looks like the hdr/bloom postprocessing filters are missing, causing the game to render darker in a lot of areas which makes it unplayable in those.
The issue is more visible on screenshot 01.png and 03.png.
Let me know if you need more debug information.