[SNB] Ring hang with geometry shaders
@jekstrand
Submitted by Jason Ekstrand Assigned to Iago Toral @itoral
Description
The following two piglit tests cause a ring hang with the new SNB goemetry shader code:
spec/glsl-1.50/execution/geometry/primitive-id-restart GL_TRIANGLE_STRIP_ADJACENCY ffs
spec/glsl-1.50/execution/geometry/primitive-id-restart GL_TRIANGLE_STRIP_ADJACENCY other
Version: git