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  • #1427
Closed
Open
Issue created Sep 25, 2019 by Bugzilla Migration User@bugzilla-migration

[radeonsi/Navi] The Bard's Tale IV causes a GPU hang

Submitted by Shmerl

Assigned to Default DRI bug account

Link to original bug (#111591)

Description

When running the Bard's Tale IV, in the beginning of the game, if I turn around, it consistently is causing a GPU hang. And I see this in dmesg:

[ 4246.501534] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] ERROR Waiting for fences timed out or interrupted! [ 4251.365674] [drm:amdgpu_job_timedout [amdgpu]] ERROR ring gfx_0.0.0 timeout, signaled seq=178390, emitted seq=178392 [ 4251.365740] [drm:amdgpu_job_timedout [amdgpu]] ERROR Process information: process BardsTale4-Linu pid 7251 thread BardsTale4:cs0 pid 7292 [ 4251.365742] [drm] GPU recovery disabled.

GPU: Sapphire Pulse RX 5700 XT Kernel: 5.3.0-rc8+ OpenGL renderer string: AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8+, LLVM 10.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.3.0-devel (git-87fa8d9e) Game version: GOG, release 1.0.0 (version 4.20.1 / 32050).

Version: git

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