[GCN3] Black Textures only on GCN3 in Cemu Zelda Breath of the Wild (OpenGL 4.5)
Submitted by John Galt
Assigned to Default DRI bug account
Created attachment 141975 dmesg from boot to the issue.
In this game on Polaris, most of the textures are black (see attachment). This doesn't occur on Tahiti or Pitcairn, and happens on both 4.18.x and amdgpu-staging-drm-next. As far as I'm aware, this has always been an issue on Polaris.
There doesn't seem to be anything in these logs I was told to submit in #radeon, so please let me know what else I can do for you. I'm comfortable building any packages with patches or additional debugging (if applicable).
I've attached dmesg from boot to the issue (nothing I can see), along with glxinfo, Xorg.0.log, and a screenshot of the issue.
Attachment 141975, "dmesg from boot to the issue.":