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  • #1240
Closed
Open
Issue created Sep 25, 2019 by Bugzilla Migration User@bugzilla-migration

garbled output using glDrawElementsIndirect

Submitted by Logan McNaughton

Assigned to Default DRI bug account

Link to original bug (#98724)

Description

I work on an N64 emulator (GLupeN64). I received a report from a user that they had garbled output from the application. They tried it with llvmpipe and it worked.

The issue report is here: https://github.com/loganmc10/GLupeN64/issues/102

It includes and apitrace and a screenshot.

I had him disable indirect drawing, and in that mode the application will use glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that fixed the issue, but it was very slow.

Version: git

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