garbled output using glDrawElementsIndirect
Submitted by Logan McNaughton
Assigned to Default DRI bug account
I work on an N64 emulator (GLupeN64). I received a report from a user that they had garbled output from the application. They tried it with llvmpipe and it worked.
The issue report is here: https://github.com/loganmc10/GLupeN64/issues/102
It includes and apitrace and a screenshot.
I had him disable indirect drawing, and in that mode the application will use glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that fixed the issue, but it was very slow.