Scrapland, lightning effects are missing
Summary
This is the third "offspring" of bug #11283 (closed) and concerns a problem of the r300 driver and Gallium Nine.
Most lighting effects are missing in the game Scrapland (original version, not remastered). At the screenshot below it can be seen that several light effects are simply not rendered.
I can confirm that this works properly for the r600 and crocus driver. For more information see the screenshots below.
Note, the apitrace runs super slowly. So the original game might be effectively unplayable on old RV530 Radeon hardware.
This was tested with Mesa 24.2-git2406080600.41dd1c-oibaf-j (git-41dd1c52 2024-06-08 jammy-oibaf-ppa).
System information
inxi -b
System:
Host: iMac-4 Kernel: 5.15.0-112-generic x86_64 bits: 64
Desktop: LXQt 0.17.1 Distro: Ubuntu 22.04.4 LTS (Jammy Jellyfish)
Machine:
Type: Desktop System: Apple product: iMac5,1 v: 1.0
serial: <superuser required>
Mobo: Apple model: Mac-F4228EC8 v: DVT serial: <superuser required>
BIOS: Apple v: IM51.88Z.0090.B09.0706270921 date: 06/27/07
CPU:
Info: dual core Intel Core2 T7400 [MCP] speed (MHz): avg: 999
min/max: 1000/2167
Graphics:
Device-1: AMD RV530/M56-P [Mobility Radeon X1600] driver: radeon v: kernel
Display: x11 server: X.Org v: 1.21.1.4 driver: X: loaded: radeon
gpu: radeon resolution: 1680x1050~60Hz
OpenGL: renderer: ATI RV530 v: 2.1 Mesa 24.2~git2406080600.41dd1c~oibaf~j
(git-41dd1c5 2024-06-08 jammy-oibaf-ppa)
Network:
Device-1: Marvell 88E8053 PCI-E Gigabit Ethernet driver: sky2
Device-2: Broadcom BCM4360 802.11ac Wireless Network Adapter driver: wl
Drives:
Local Storage: total: 465.83 GiB used: 117.04 GiB (25.1%)
Info:
Processes: 243 Uptime: 1h 6m Memory: 2.88 GiB used: 1.2 GiB (41.7%)
Shell: Bash inxi: 3.3.13
If applicable
- Wine version: 9.10
Regression
Most likely this never worked properly.
Log files as attachment
Scrapland trace, same as in #11283 (closed), made by @dungeon007:
https://drive.google.com/file/d/1NQ7Xj8nrL9WzQ4_K5oWY9ZnXCqj4NVIS/view?usp=sharing
Screenshots/video files
Any extra information would be greatly appreciated
Bug report #11283 (closed) contains additional information around a flickering issue.