mesa issueshttps://gitlab.freedesktop.org/mesa/mesa/-/issues2022-06-02T22:33:40Zhttps://gitlab.freedesktop.org/mesa/mesa/-/issues/1472[snb blorp] Steam, Chromium, GPU hang2022-06-02T22:33:40ZBugzilla Migration User[snb blorp] Steam, Chromium, GPU hang## Submitted by Sergei I. Korolev
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#89279)](https://bugs.freedesktop.org/show_bug.cgi?id=89279)**
## Description
Created attachment 113743
/sys/class/drm/card0/err...## Submitted by Sergei I. Korolev
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#89279)](https://bugs.freedesktop.org/show_bug.cgi?id=89279)**
## Description
Created attachment 113743
/sys/class/drm/card0/error output
When used Steam it's only crashed with messages in dmesg. When used Steam and Chromium Xorg fully freezed.
**Attachment 113743**, "/sys/class/drm/card0/error output":
[steam-intel.crash.dump](/uploads/589bdb1fbe72da0b7cb8de88c2c92bd6/steam-intel.crash.dump)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1471[snb] stuck on render ring in chrome - google maps2022-06-02T22:33:46ZBugzilla Migration User[snb] stuck on render ring in chrome - google maps## Submitted by tim..@..2k.com
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#89257)](https://bugs.freedesktop.org/show_bug.cgi?id=89257)**
## Description
Created attachment 113714
/sys/class/drm/card0/error
...## Submitted by tim..@..2k.com
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#89257)](https://bugs.freedesktop.org/show_bug.cgi?id=89257)**
## Description
Created attachment 113714
/sys/class/drm/card0/error
I've gotten this under both Ubuntu 14.04 and Fedora 19, 20 and 21. The syslog is:
[ 2148.787154] [drm] stuck on render ring
[ 2148.787158] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[ 2148.787158] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[ 2148.787159] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[ 2148.787160] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[ 2148.787160] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[ 2148.789770] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo (0x2f3a3000 ctx 10) at 0x2f3a660c
[ 2155.756300] [drm] stuck on render ring
[ 2155.756345] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo (0x2708000 ctx 1) at 0x2708290
[ 2167.751603] Watchdog[3272]: segfault at 0 ip 00007f40b3a96756 sp 00007f40a3749770 error 6 in chrome[7f40afda7000+510c000]
I've attached the GPU crash dump.
**Attachment 113714**, "/sys/class/drm/card0/error":
[card0-error.out.gz](/uploads/4e7efdda0619346fc8518c3125072d11/card0-error.out.gz)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1469[snb blorp] GPU hang in zbarcam2021-07-22T07:38:30ZBugzilla Migration User[snb blorp] GPU hang in zbarcam## Submitted by Ting-Wei Lan `@lantw`
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#89035)](https://bugs.freedesktop.org/show_bug.cgi?id=89035)**
## Description
When I run zbarcam with a non-compositing wind...## Submitted by Ting-Wei Lan `@lantw`
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#89035)](https://bugs.freedesktop.org/show_bug.cgi?id=89035)**
## Description
When I run zbarcam with a non-compositing window manager, such as openbox and xfwm with compositing disabled, it works mostly fine although it may cause the kernel to show some error:
[drm:ilk_display_irq_handler] *ERROR* Pipe A FIFO underrun
[drm:cpt_set_fifo_underrun_reporting] *ERROR* uncleared pch fifo underrun on pch transcoder A
[drm:cpt_serr_int_handler] *ERROR* PCH transcoder A FIFO underrun
When I run zbarcam with a compositing window manager, such as gnome-shell (mutter) and xfwm with compositing enabled, it also shows the above error, but it stops showing the video captured by the webcam and shows the zbar logo instead after the window is moved. If I keep moving the window for more than 30 seconds, it causes Xorg to hang and it tells me to report the bug here. The system may crash after showing the error.
[drm] stuck on render ring
[drm] GPU HANG: ecode 0:0x84fefffc, in Xorg.bin [1114], reason: Ring hung, action: reset
[drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[drm] GPU crash dump saved to /sys/class/drm/card0/error
[drm] stuck on render ring
[drm] GPU HANG: ecode 0:0x84fefffc, in Xorg.bin [1114], reason: Ring hung, action: reset
Hardware:
Intel Core i7-2640M CPU @ 2.80GHz
Intel Sandybridge Mobile
Software:
Linux 3.18.5
Xorg 1.16.3
Mesa 10.4.3
xf86-video-intel 2.99.916
Window Managers:
GNOME Shell 3.14.3 (Mutter 3.14.3)
Openbox 3.5.2
Xfwm 4.10.1https://gitlab.freedesktop.org/mesa/mesa/-/issues/1466[hsw] Desktop freeze due to GPU hang (GPU HANG: ecode 0:0x002883e6) - overwri...2022-06-02T22:33:49ZBugzilla Migration User[hsw] Desktop freeze due to GPU hang (GPU HANG: ecode 0:0x002883e6) - overwritten batch## Submitted by gor..@..il.com
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#87586)](https://bugs.freedesktop.org/show_bug.cgi?id=87586)**
## Description
Created attachment 111170
GPU crash dump
I have expe...## Submitted by gor..@..il.com
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#87586)](https://bugs.freedesktop.org/show_bug.cgi?id=87586)**
## Description
Created attachment 111170
GPU crash dump
I have experienced a desktop freeze during few seconds. System messages relate that to a GPU hang. In what follows, further information, and the GPU crash dump.
* This situation was experienced under Kubuntu vivid (updated on the 22th, december 2014), and compositor mode was enabled on the window manager kwin_x11. (No problem encountered without the compositor mode)
* Linux version is 3.18.0-031800-generic #201412071935 SMP, from Ubuntu repository
* The package used for xserver-xorg-video-intel is from http://ppa.launchpad.net/xorg-edgers/ppa/ubuntu:
2:2.99.916+git20141215.99537089-0ubuntu0sarvatt
* system messages:
[ 3265.604584] [drm] stuck on render ring
[ 3265.606629] [drm] GPU HANG: ecode 0:0x002883e6, in kwin_x11 [3333], reason: Ring hung, action: reset
[ 3265.606640] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[ 3265.606644] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[ 3265.606649] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[ 3265.606653] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[ 3265.606661] [drm] GPU crash dump saved to /sys/class/drm/card0/error
**Attachment 111170**, "GPU crash dump":
[GPU_crash_dump.gz](/uploads/eaf921ec7a9e058971cfc02141f63569/GPU_crash_dump.gz)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1465[snb] GPU HANG: ecode 0:0x85fffff8, in chrome [2760], reason: Ring hung, acti...2022-06-02T22:34:01ZBugzilla Migration User[snb] GPU HANG: ecode 0:0x85fffff8, in chrome [2760], reason: Ring hung, action: reset## Submitted by igo..@..en.com
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86965)](https://bugs.freedesktop.org/show_bug.cgi?id=86965)**
## Description
Created attachment 110398
/sys/class/drm/card0/error
...## Submitted by igo..@..en.com
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86965)](https://bugs.freedesktop.org/show_bug.cgi?id=86965)**
## Description
Created attachment 110398
/sys/class/drm/card0/error
When I tried to use Google Maps via Google chrome I got stuck interface and after graphics restart next msg in dmesg:
[ 4137.395603] [drm] stuck on render ring
[ 4137.396431] [drm] GPU HANG: ecode 0:0x85fffff8, in chrome [2760], reason: Ring hung, action: reset
[ 4137.396434] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[ 4137.396436] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[ 4137.396437] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[ 4137.396438] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[ 4137.396439] [drm] GPU crash dump saved to /sys/class/drm/card0/error
Fedora linux 20.
3.17.4-200.fc20.x86_64
File /sys/class/drm/card0/error attached.
**Attachment 110398**, "/sys/class/drm/card0/error":
[card_error.txt](/uploads/b06fc92f64b75dc2b2483fb8b415576a/card_error.txt)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1464[snb] GPU HANG: ecode 0:0x85fffffc, in chrome [30684], reason: Ring hung, act...2022-06-02T22:34:04ZBugzilla Migration User[snb] GPU HANG: ecode 0:0x85fffffc, in chrome [30684], reason: Ring hung, action: reset## Submitted by Sami Farin
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86629)](https://bugs.freedesktop.org/show_bug.cgi?id=86629)**
## Description
Created attachment 109899
drm.error.txt.xz
2014-11-23 16...## Submitted by Sami Farin
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86629)](https://bugs.freedesktop.org/show_bug.cgi?id=86629)**
## Description
Created attachment 109899
drm.error.txt.xz
2014-11-23 16:05:43.696710223 [1108752.697015] [drm] stuck on render ring
2014-11-23 16:05:43.696711635 [1108752.698089] [drm] GPU HANG: ecode 0:0x85fffffc, in chrome [30684], reason: Ring hung, action: reset
I was using google maps in chrome.
After restart chrome seems to work ok.
Linux 3.18.0-rc4, libdrm-2.4.58, google-chrome-stable 39.0.2171.65
SNA initialized with Sandybridge (gen6, gt2) backend
~~**Attachment 109899**~~, "drm.error.txt.xz":
[drm.error.txt.xz](/uploads/b5e7a07cbadcb8456331405e2c748713/drm.error.txt.xz)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1463[snb] GPU HANG: ecode 0:0x85fffff8, in chromium [5879], reason: Ring hung, ac...2022-06-02T22:34:07ZBugzilla Migration User[snb] GPU HANG: ecode 0:0x85fffff8, in chromium [5879], reason: Ring hung, action: reset## Submitted by Mathieu Malaterre
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86245)](https://bugs.freedesktop.org/show_bug.cgi?id=86245)**
## Description
Created attachment 109398
/sys/class/drm/card0/err...## Submitted by Mathieu Malaterre
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86245)](https://bugs.freedesktop.org/show_bug.cgi?id=86245)**
## Description
Created attachment 109398
/sys/class/drm/card0/error
As per dmesg:
[520544.044221] [drm] stuck on render ring
[520544.044816] [drm] GPU HANG: ecode 0:0x85fffff8, in chromium [5879], reason: Ring hung, action: reset
[520544.044819] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[520544.044820] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[520544.044821] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[520544.044822] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[520544.044823] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[520546.044047] [drm] Enabling RC6 states: RC6 on, RC6p off, RC6pp off
attaching `error` file as gziped.
**Attachment 109398**, "/sys/class/drm/card0/error":
[error.log.gz](/uploads/0c34ebf6e52881ea5e7c60b51692a52f/error.log.gz)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1462[snb] GPU HANG: ecode 0:0x8cf6fffc, in chrome [10010], reason: Ring hung, ac...2022-06-02T22:34:10ZBugzilla Migration User[snb] GPU HANG: ecode 0:0x8cf6fffc, in chrome [10010], reason: Ring hung, action: reset## Submitted by pu5htiu
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86213)](https://bugs.freedesktop.org/show_bug.cgi?id=86213)**
## Description
Created attachment 109359
/sys/class/drm/card0/error
[40824...## Submitted by pu5htiu
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86213)](https://bugs.freedesktop.org/show_bug.cgi?id=86213)**
## Description
Created attachment 109359
/sys/class/drm/card0/error
[40824.225481] [drm] stuck on render ring
[40824.226228] [drm] GPU HANG: ecode 0:0x8cf6fffc, in chrome [10010], reason: Ring hung, action: reset
[40824.226230] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[40824.226231] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[40824.226232] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[40824.226233] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[40824.226234] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[40826.226753] [drm] Enabling RC6 states: RC6 on, RC6p off, RC6pp off
[41072.355427] [drm] stuck on render ring
[41072.356124] [drm] GPU HANG: ecode 0:0xf288fffc, in chrome [10377], reason: Ring hung, action: reset
[41074.356765] [drm] Enabling RC6 states: RC6 on, RC6p off, RC6pp off
**Attachment 109359**, "/sys/class/drm/card0/error":
[error-dri](/uploads/83b4756df6865c2066494b77f3177b62/error-dri)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1461Calculation result with only uniform inputs uses too much register space2022-06-02T23:30:47ZBugzilla Migration UserCalculation result with only uniform inputs uses too much register space## Submitted by Petri Latvala `@adrinael`
Assigned to **Ian Romanick**
**[Link to original bug (#86161)](https://bugs.freedesktop.org/show_bug.cgi?id=86161)**
## Description
uniform float ux;
uniform float uy;
void main()
{
flo...## Submitted by Petri Latvala `@adrinael`
Assigned to **Ian Romanick**
**[Link to original bug (#86161)](https://bugs.freedesktop.org/show_bug.cgi?id=86161)**
## Description
uniform float ux;
uniform float uy;
void main()
{
float x = ux * uy;
gl_FragColor = vec4(x * 0.5);
}
This fragment shader yields the following assembly:
SIMD8 shader: 7 instructions. Compacted 112 to 80 bytes (29%)
START B0
(assign (xyzw) (var_ref gl_FragColor) (swiz xxxx (expression float * (expression float * (var_ref ux) (var_ref uy) ) (constant float (0.500000)) ) ))
mul(8) g3`<1>`F g2<0,1,0>F g2.1<0,1,0>F { align1 1Q compacted };
mul(8) g4`<1>`F g3<8,8,1>F 0.5F { align1 1Q };
FB write target 0
mov(8) g113`<1>`F g4<8,8,1>F { align1 1Q compacted };
mov(8) g114`<1>`F g4<8,8,1>F { align1 1Q compacted };
mov(8) g115`<1>`F g4<8,8,1>F { align1 1Q compacted };
mov(8) g116`<1>`F g4<8,8,1>F { align1 1Q compacted };
nop ;
sendc(8) null g113<8,8,1>F
render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
END B0
In particular, the first instruction:
mul(8) g3`<1>`F g2<0,1,0>F g2.1<0,1,0>F { align1 1Q compacted };
The operands are the two uniform values in subregisters g2.0 and g2.1. The written register region is the whole g3 with exec size 8, where a single float with exec size 1 would suffice.
Of course just changing the above instruction to exec size 1 would achieve nothing if the register allocator is not improved to benefit from the leftover space...
Version: git
### Blocking
* [Bug 77547](https://bugs.freedesktop.org/show_bug.cgi?id=77547)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1460[snb] GPU HANG: ecode 0:0x85fffdfa, in krunner [3555], reason: Ring hung, act...2022-06-02T22:34:14ZBugzilla Migration User[snb] GPU HANG: ecode 0:0x85fffdfa, in krunner [3555], reason: Ring hung, action: reset## Submitted by Alin M Elena
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86146)](https://bugs.freedesktop.org/show_bug.cgi?id=86146)**
## Description
Created attachment 109266
GPU HANG: ecode 0:0x85fffdfa,...## Submitted by Alin M Elena
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#86146)](https://bugs.freedesktop.org/show_bug.cgi?id=86146)**
## Description
Created attachment 109266
GPU HANG: ecode 0:0x85fffdfa, in krunner [3555], reason: Ring hung, action: reset
GPU HANG: ecode 0:0x85fffdfa, in krunner [3555], reason: Ring hung, action: reset
attached the error file
**Attachment 109266**, "GPU HANG: ecode 0:0x85fffdfa, in krunner [3555], reason: Ring hung, action: reset":
[krunner_ecode_0x85fffdfa](/uploads/8a5b4fc2a5b263171c20d389c244f764/krunner_ecode_0x85fffdfa)
Version: githttps://gitlab.freedesktop.org/mesa/mesa/-/issues/1458Fixes uclibc build as uclibc does not include backtrace functionality2019-11-25T15:36:44ZBugzilla Migration UserFixes uclibc build as uclibc does not include backtrace functionality## Submitted by Bernd Kuhls
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#85197)](https://bugs.freedesktop.org/show_bug.cgi?id=85197)**
## Description
Created attachment 108060
Patch to fix uclibc build
*...## Submitted by Bernd Kuhls
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#85197)](https://bugs.freedesktop.org/show_bug.cgi?id=85197)**
## Description
Created attachment 108060
Patch to fix uclibc build
**Attachment 108060**, "Patch to fix uclibc build":
[mesa3d-0002-execinfo_h.patch](/uploads/b53a616b309d3c4303a49251cf253cab/mesa3d-0002-execinfo_h.patch)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1457[snb] GPU hang with mpv -- stray writes2022-06-02T22:34:30ZBugzilla Migration User[snb] GPU hang with mpv -- stray writes## Submitted by mun..@..lzi.ru
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#84852)](https://bugs.freedesktop.org/show_bug.cgi?id=84852)**
## Description
Motherboard: ASRock Z68 PRO3
Chipset: i915
xf86-video...## Submitted by mun..@..lzi.ru
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#84852)](https://bugs.freedesktop.org/show_bug.cgi?id=84852)**
## Description
Motherboard: ASRock Z68 PRO3
Chipset: i915
xf86-video-intel: 2.99.916-3
xorg-server: 1.16.1-1
mesa: 10.3.0-3
mesa-dri: 10.3.0-3
libdrm: 2.4.58-1
mpv: 0.6.0-1
Kernel: archlinux 3.16.4-1-ARCH x86_64
Switch back from fullscreen-mode to windowed mode in mpv, while playing a video. Screen hangs for anywhere between a second and a minute. Sometimes gets stuck. Hang does not always occur, seems random.https://gitlab.freedesktop.org/mesa/mesa/-/issues/1450GPU HANG using chrome and kubuntu2022-06-02T23:29:55ZBugzilla Migration UserGPU HANG using chrome and kubuntu## Submitted by Matteo Croce
Assigned to **Ian Romanick**
**[Link to original bug (#82001)](https://bugs.freedesktop.org/show_bug.cgi?id=82001)**
## Description
Created attachment 103797
/sys/class/drm/card0/error
I get a GPU HAN...## Submitted by Matteo Croce
Assigned to **Ian Romanick**
**[Link to original bug (#82001)](https://bugs.freedesktop.org/show_bug.cgi?id=82001)**
## Description
Created attachment 103797
/sys/class/drm/card0/error
I get a GPU HANG while using Chrome with Kubuntu 14.04 64 bit and a vanilla 3.15 kernel.
The system works fine for some time, then some black squares will appear in chrome, and then there is the GPU hang.
$ lspci -nn
00:00.0 Host bridge [0600]: Intel Corporation 2nd Generation Core Processor Family DRAM Controller [8086:0104] (rev 09)
00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09)
00:16.0 Communication controller [0780]: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 [8086:1e3a] (rev 04)
00:1a.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 [8086:1e2d] (rev 04)
00:1b.0 Audio device [0403]: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller [8086:1e20] (rev 04)
00:1c.0 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 [8086:1e10] (rev c4)
00:1c.2 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 3 [8086:1e14] (rev c4)
00:1c.3 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 4 [8086:1e16] (rev c4)
00:1d.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 [8086:1e26] (rev 04)
00:1f.0 ISA bridge [0601]: Intel Corporation HM75 Express Chipset LPC Controller [8086:1e5d] (rev 04)
00:1f.2 SATA controller [0106]: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] [8086:1e03] (rev 04)
00:1f.3 SMBus [0c05]: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller [8086:1e22] (rev 04)
01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller [10ec:8168] (rev 07)
02:00.0 Network controller [0280]: Qualcomm Atheros QCA9565 / AR9565 Wireless Network Adapter [168c:0036] (rev 01)
03:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5229 PCI Express Card Reader [10ec:5229] (rev 01)
[ 23.177] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so
[ 23.224] (II) Module intel: vendor="X.Org Foundation"
[ 23.224] compiled for 1.15.0, module version = 2.99.910
**Attachment 103797**, "/sys/class/drm/card0/error":
[error](/uploads/05ef4b9c507259eaa04c88165e5740ae/error)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1449[hsw] GPU hang while playing Dota 22022-06-02T22:34:33ZBugzilla Migration User[hsw] GPU hang while playing Dota 2## Submitted by Simonas Kazlauskas [:simukis]
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#81815)](https://bugs.freedesktop.org/show_bug.cgi?id=81815)**
## Description
Created attachment 103553
Crash dump
...## Submitted by Simonas Kazlauskas [:simukis]
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#81815)](https://bugs.freedesktop.org/show_bug.cgi?id=81815)**
## Description
Created attachment 103553
Crash dump
> [ 1366.994422] [drm] stuck on render ring
> [ 1366.994426] [drm] GPU crash dump saved to /sys/class/drm/card0/error
> [ 1366.994428] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
> [ 1366.994429] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
> [ 1366.994430] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
> [ 1366.994431] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
> [ 1366.997659] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo (0x961e000 ctx 1) at 0x961fe3c
> [ 1372.980271] [drm] stuck on render ring
> [ 1372.980327] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo (0x3fc2f000 ctx 1) at 0x3fc2f24c
> [ 1372.980330] [drm:i915_context_is_banned] *ERROR* context hanging too fast, declaring banned!
This happens about once or twice each game while playing Dota 2. The game hangs
for a few seconds and then crashes.
Crash happens regardless of texture quality, though on High it subjectively
appears to happen more often than with Low. However I cannot reproduce it
reliably, i.e. it will hang on seemingly random occasions.
gziped contents of /sys/class/drm/card0/error attached.
GPU is Iris™ Pro Graphics 5200 that comes together with Core™ i7-4750HQ.
**Attachment 103553**, "Crash dump":
[gpudump.gz](/uploads/204c5db88a3fc9806929c9d905bd7177/gpudump.gz)https://gitlab.freedesktop.org/mesa/mesa/-/issues/1447Intel DRI3 driver hangs WebKitGTK2019-09-26T13:47:33ZBugzilla Migration UserIntel DRI3 driver hangs WebKitGTK## Submitted by Bastien Nocera `@hadess`
Assigned to **Ian Romanick**
**[Link to original bug (#81623)](https://bugs.freedesktop.org/show_bug.cgi?id=81623)**
## Description
Using the development version of Fedora 21, I can see Epi...## Submitted by Bastien Nocera `@hadess`
Assigned to **Ian Romanick**
**[Link to original bug (#81623)](https://bugs.freedesktop.org/show_bug.cgi?id=81623)**
## Description
Using the development version of Fedora 21, I can see Epiphany (GNOME's WebKitGTK based browser) hang whenever a video is supposed to be presented on-screen.
Running:
LIBGL_DRI3_DISABLE=1 epiphany
works around the problem.
mesa-dri-drivers-10.2.3-1.20140711.fc21.x86_64
kernel-3.16.0-0.rc5.git1.2.fc22.x86_64
Backtrace of the hang:
```
#0 0x00007f6143b23a1d in poll () at ../sysdeps/unix/syscall-template.S:81
#1 0x00007f613bbd7142 in _xcb_conn_wait () at /lib64/libxcb.so.1
#2 0x00007f613bbd8609 in xcb_wait_for_special_event () at /lib64/libxcb.so.1
#3 0x00007f613f9582a4 in dri3_find_back () at /lib64/libGL.so.1
#4 0x00007f613f9588a5 in dri3_get_buffer.isra () at /lib64/libGL.so.1
#5 0x00007f613f959295 in dri3_get_buffers () at /lib64/libGL.so.1
#6 0x00007f608262daf7 in intel_update_renderbuffers () at /usr/lib64/dri/i965_dri.so
#7 0x00007f608262de25 in intel_prepare_render () at /usr/lib64/dri/i965_dri.so
#8 0x00007f6082632000 in brw_draw_prims () at /usr/lib64/dri/i965_dri.so
#9 0x00007f608248c59e in vbo_draw_arrays () at /usr/lib64/dri/i965_dri.so
#10 0x00007f6148c23cda in WebCore::TextureMapperGL::drawUnitRect(WebCore::TextureMapperShaderProgram*, unsigned int) (this=this@entry=0x7f60a0e41240, program=program@entry=
0x7f6082b45b00, drawingMode=drawingMode@entry=6) at Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp:634
#11 0x00007f6148c240a2 in WebCore::TextureMapperGL::draw(WebCore::FloatRect const&, WebCore::TransformationMatrix const&, WebCore::TextureMapperShaderProgram*, unsigned int, int) (this=this@entry=0x7f60a0e41240, rect=..., modelViewMatrix=..., shaderProgram=shaderProgram@entry=0x7f6082b45b00, drawingMode=drawingMode@entry=6, flags=1) at Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp:661
#12 0x00007f6148c24fb8 in WebCore::TextureMapperGL::drawTexturedQuadWithProgram(WebCore::TextureMapperShaderProgram*, unsigned int, int, WebCore::IntSize const&, WebCore::FloatRect const&, WebCore::TransformationMatrix const&, float) (this=this@entry=0x7f60a0e41240, program=program@entry=0x7f6082b45b00, texture=texture@entry=1, flags=<optimized out>,
flags@entry=1, size=..., rect=..., modelViewMatrix=..., opacity=opacity@entry=1) at Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp:694
#13 0x00007f6148c255d3 in WebCore::TextureMapperGL::drawTexture(unsigned int, int, WebCore::IntSize const&, WebCore::FloatRect const&, WebCore::TransformationMatrix const&, float, unsigned int) (this=this@entry=0x7f60a0e41240, texture=<optimized out>, flags=<optimized out>, flags@entry=1, textureSize=..., targetRect=..., modelViewMatrix=..., opacity=opacity@entry=1, exposedEdges=15)
at Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp:574
#14 0x00007f6148c1ff36 in WebCore::TextureMapperGL::drawTexture(WebCore::BitmapTexture const&, WebCore::FloatRect const&, WebCore::TransformationMatrix const&, float, unsigned int) (this=0x7f60a0e41240, texture=..., targetRect=..., matrix=..., opacity=1, exposedEdges=15) at Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp:530
#15 0x00007f6148c37e84 in WebCore::TextureMapperTile::paint(WebCore::TextureMapper*, WebCore::TransformationMatrix const&, float, unsigned int) (this=<optimized out>, textureMapper=0x7f60a0e41240, transform=..., opacity=<optimized out>, exposedEdges=15) at Source/WebCore/platform/graphics/texmap/TextureMapperTile.cpp:75
#16 0x00007f6148c395d9 in WebCore::TextureMapperTiledBackingStore::paintToTextureMapper(WebCore::TextureMapper*, WebCore::FloatRect const&, WebCore::TransformationMatrix const&, float) (this=0x7f6082bb96c8, textureMapper=0x7f60a0e41240, targetRect=..., transform=..., opacity=1) at Source/WebCore/platform/graphics/texmap/TextureMapperTiledBackingStore.cpp:55
#17 0x00007f6148c32ece in WebCore::TextureMapperLayer::paintSelf(WebCore::TextureMapperPaintOptions const&) (this=this@entry=0x7f6092e71a00, options=...)
at Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:139
#18 0x00007f6148c36f92 in WebCore::TextureMapperLayer::paintSelfAndChildren(WebCore::TextureMapperPaintOptions const&) (this=0x7f6092e71a00, options=...)
at Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:176
#19 0x00007f6148c3715c in WebCore::TextureMapperLayer::paintSelfAndChildrenWithReplica(WebCore::TextureMapperPaintOptions const&) (this=0x7f6092e71a00, options=...)
at Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:231
#20 0x00007f6148c36bbd in WebCore::TextureMapperLayer::paintRecursive(WebCore::TextureMapperPaintOptions const&) (this=0x7f6092e71a00, options=...)
at Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:455
#21 0x00007f6148c36f0d in WebCore::TextureMapperLayer::paintSelfAndChildren(WebCore::TextureMapperPaintOptions const&) (this=0x7f60c4d5c500, options=...)
at Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:191
#22 0x00007f6148c3715c in WebCore::TextureMapperLayer::paintSelfAndChildrenWithReplica(WebCore::TextureMapperPaintOptions const&) (this=0x7f60c4d5c500, options=...)
at Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:231
#23 0x00007f6148c36bbd in WebCore::TextureMapperLayer::paintRecursive(WebCore::TextureMapperPaintOptions const&) (this=this@entry=0x7f60c4d5c500, options=...)
at Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:455
#24 0x00007f6148c36ce6 in WebCore::TextureMapperLayer::paint() (this=0x7f60c4d5c500) at Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:92
#25 0x00007f6148252f57 in WebKit::LayerTreeHostGtk::compositeLayersToContext(WebKit::LayerTreeHostGtk::CompositePurpose) (this=this@entry=
0x7f6092ed5528, purpose=purpose@entry=WebKit::LayerTreeHostGtk::NotForResize) at Source/WebKit2/WebProcess/WebPage/gtk/LayerTreeHostGtk.cpp:341
#26 0x00007f6148253451 in WebKit::LayerTreeHostGtk::flushAndRenderLayers() (this=0x7f6092ed5528) at Source/WebKit2/WebProcess/WebPage/gtk/LayerTreeHostGtk.cpp:366
#27 0x00007f6148253566 in WebKit::LayerTreeHostGtk::layerFlushTimerFired() (this=0x7f6092ed5528) at Source/WebKit2/WebProcess/WebPage/gtk/LayerTreeHostGtk.cpp:301
```
Version: 10.2
### See also
* https://bugs.freedesktop.org/show_bug.cgi?id=85064https://gitlab.freedesktop.org/mesa/mesa/-/issues/1442GPU crash on WebGL application (stuck on render ring) | drm/i915 | GM965 | Ke...2022-06-02T22:34:36ZBugzilla Migration UserGPU crash on WebGL application (stuck on render ring) | drm/i915 | GM965 | Kernel 3.14.1 | MESA 10.1## Submitted by acidicX
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#77918)](https://bugs.freedesktop.org/show_bug.cgi?id=77918)**
## Description
Created attachment 97947
journal-log
When I tried to start ...## Submitted by acidicX
Assigned to **Intel 3D Bugs Mailing List**
**[Link to original bug (#77918)](https://bugs.freedesktop.org/show_bug.cgi?id=77918)**
## Description
Created attachment 97947
journal-log
When I tried to start a WebGL application (triggerrally.com), the GPU crashed while loading the game.
This happened with Chromium Nightly and Firefox Stable (28) and is reproducable.
I've attached the full log from journal - sorry, I don't know how much you guys need to debug. If you need any more information please let me know.
The error file (gpu crash dump at /sys/class/drm/card0/error) is empty / 0 bytes..?
Hardware
HP Compaq 6510b w. Intel GMA X3100
Software
Arch Linux x64,
Kernel 3.14.1,
MESA 10.1.1,
intel-dri 10.1.1
**Attachment 97947**, "journal-log":
[journal.txt](/uploads/12159f1e1fbeade4323fb2a7842a3686/journal.txt)
Version: 10.1https://gitlab.freedesktop.org/mesa/mesa/-/issues/1433VDPAU broken in radeonsi by commit 0692ae34e939845e5185d3bdd33ddfe4afcdb9952019-09-27T08:38:36ZBugzilla Migration UserVDPAU broken in radeonsi by commit 0692ae34e939845e5185d3bdd33ddfe4afcdb995## Submitted by Aidan Thornton
Assigned to **Default DRI bug account**
**[Link to original bug (#111806)](https://bugs.freedesktop.org/show_bug.cgi?id=111806)**
## Description
VDPAU support appears to be broken on radeonsi as of g...## Submitted by Aidan Thornton
Assigned to **Default DRI bug account**
**[Link to original bug (#111806)](https://bugs.freedesktop.org/show_bug.cgi?id=111806)**
## Description
VDPAU support appears to be broken on radeonsi as of git commit 0692ae34e939845e5185d3bdd33ddfe4afcdb995 "ac: move ac_get_num_physical_sgprs into radeon_info". Trying to play back videos using MPV 0.29.1 with it enabled fails with the following error within libvdpau_radeon: "LLVM failed to compile a shader correctly: SGPR:VGPR usage is 56:20, but the hw limit is 0:0" (or 0:256 without the subsequent commit that does the same thing with ac_get_num_physical_vgprs). I assume that information about the limits isn't getting set properly for some reason.
Tested with a Radeon HD 7770 on Linux 5.2 with mpv 0.29.1, ffmpeg 4.2.1, the radeon kernel driver, and xf86-video-ati 19.0.1.
Version: githttps://gitlab.freedesktop.org/mesa/mesa/-/issues/1432SegFault missing slots in framebuffer2019-10-09T13:53:07ZBugzilla Migration UserSegFault missing slots in framebuffer## Submitted by Jeroen Bakker
Assigned to **Default DRI bug account**
**[Link to original bug (#111802)](https://bugs.freedesktop.org/show_bug.cgi?id=111802)**
## Description
This fault has been detected when using Blender (2.80 o...## Submitted by Jeroen Bakker
Assigned to **Default DRI bug account**
**[Link to original bug (#111802)](https://bugs.freedesktop.org/show_bug.cgi?id=111802)**
## Description
This fault has been detected when using Blender (2.80 or master branch)
Steps to reproduce the error:
1. Start Blender
2. Go to edit mode (press tab)
3. Start Merge vertices tool (press ALT-M)
4. Select any mode (press ENTER)
And a segmentation fault happens.
This has been tested on Mesa 18.2.2, 19.0.8 and 19.3.0~dev.
The root cause is that you have a framebuffer with multiple color slots with empty slots in between. If there is an empty color slot between the color slots, all textures after this slot are apparently skipped/discarded.
Our work around is to reuse empty slots with other slots.
`gpu_framebuffer_update_attachments_and_fill_empty_slots`
in https://developer.blender.org/diffusion/B/browse/master/source/blender/gpu/intern/gpu_framebuffer.c$429-483
This issue also existed in the official AMD drivers, but has been solved to our knowledge.
https://developer.blender.org/T70187
Version: githttps://gitlab.freedesktop.org/mesa/mesa/-/issues/1430Hang when using glWaitSync with multithreaded shared GL contexts2020-03-19T18:00:56ZBugzilla Migration UserHang when using glWaitSync with multithreaded shared GL contexts## Submitted by Emmanuel Durand
Assigned to **Default DRI bug account**
**[Link to original bug (#111784)](https://bugs.freedesktop.org/show_bug.cgi?id=111784)**
## Description
Created attachment 145472
Output of dmesg
I develop ...## Submitted by Emmanuel Durand
Assigned to **Default DRI bug account**
**[Link to original bug (#111784)](https://bugs.freedesktop.org/show_bug.cgi?id=111784)**
## Description
Created attachment 145472
Output of dmesg
I develop a tool which uses a separate thread for uploading textures to the GPU, in parallel to the rendering thread. These two threads are synchronized using OpenGL fences, which prevents the rendering to happen while a texture is being copied from a PBO.
On recent AMD hardware (tested on a Vega 56 and a Radeon VII) this setup hangs almost instantaneously. From my tests it seems that it waits for a glWaitSync to finish. The exact same code runs flawlessly on Intel (Mesa driver) and Nvidia (proprietary driver).
I managed to somewhat reproduce the issue in a simpler code, which merely creates two shared OpenGL contexts and does nothing except creating fences and waiting for the other thread. This example hangs with AMDGPU driver, but once again runs fine on Intel (Mesa driver) and Nvidia (proprietary driver).
I'll attach the code to this thread, and it can be found here too: https://gitlab.com/sat-metalab/splash/blob/fix/radeon_test/tests/sandbox/radeon_mesa_shared_context_freeze.cpp.
**Attachment 145472**, "Output of dmesg":
[dmesg](/uploads/cbf804329e1516ca051c079b58ebbc5d/dmesg)
Version: githttps://gitlab.freedesktop.org/mesa/mesa/-/issues/1429Navi GPU hang in Minecraft2020-06-30T16:16:48ZBugzilla Migration UserNavi GPU hang in Minecraft## Submitted by Doug Ty
Assigned to **Default DRI bug account**
**[Link to original bug (#111669)](https://bugs.freedesktop.org/show_bug.cgi?id=111669)**
## Description
When playing Minecraft, being in a certain area of my world a...## Submitted by Doug Ty
Assigned to **Default DRI bug account**
**[Link to original bug (#111669)](https://bugs.freedesktop.org/show_bug.cgi?id=111669)**
## Description
When playing Minecraft, being in a certain area of my world at night causes my GPU to hang. I'm using Optifine and Sildur's shaders.
Sep 12 01:38:42 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for fences timed out or interrupted!
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for fences timed out or interrupted!
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for fences timed out or interrupted!
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=19965, emitted seq=19967
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process java pid 1375 thread java:cs0 pid 1433
CPU: 3700X
GPU: Sapphire 5700XT (reference)
Motherboard: Gigabyte X570-I (BIOS F4)
Kernel: 5.3.0-rc8-mainline
Mesa: 19.3.0_devel.115190.f83f9d7daa0
LLVM: 10.0.0_r326348.d7d8bb937ad
OpenGL string (as seen ingame): 4.5 (Compatibility Profile) Mesa 19.3.0-devel (git-f83f9d7daa), X.Org, AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8-mainline, LLVM 10.0.0)
I get the hang extremely reliably when in this specific spot at night, but only this one apitrace recreates the hang when I replay it. Apologies for the filesize.
https://drive.google.com/open?id=16wAmCa27o2xxv3bFXnR6rGXAum0Wci_5
When the hangs occur, my screen freezes but everything is still running in the background, and I need to use REISUB hotkeys in order to reboot. Occurs with both PCIe 4.0 and 3.0 set in the BIOS.
Please let me know if any more info is needed.
Thank you.
Version: git