- 22 Jun, 2022 1 commit
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st/mesa will expose GL_ARM_shader_framebuffer_fetch_depth_stencil if this new capability is supported by the driver. Signed-off-by:
Pavel Asyutchenko <sventeam@yandex.ru> Reviewed-by:
Alyssa Rosenzweig <alyssa@collabora.com> Reviewed-By:
Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <!13979>
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- 16 Jun, 2022 1 commit
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On GFX9 and older, the driver needs to swizzle itself it seems. Exposing it on GFX10+, allows us to test it with Zink, at least. Signed-off-by:
Samuel Pitoiset <samuel.pitoiset@gmail.com> Acked-by:
Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <!17057>
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- 15 Jun, 2022 1 commit
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- 14 Jun, 2022 3 commits
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Part-of: <!16936>
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Reviewed-by:
Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <!16992>
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Reviewed-by:
Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <!16992>
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- 13 Jun, 2022 1 commit
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This is already implemented entirely in common code. Part-of: <!16976>
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- 10 Jun, 2022 1 commit
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Signed-off-by:
Georg Lehmann <dadschoorse@gmail.com> Reviewed-by:
Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <!12730>
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- 09 Jun, 2022 3 commits
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Signed-off-by:
Georg Lehmann <dadschoorse@gmail.com> Reviewed-by:
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by:
Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <!12729>
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Signed-off-by:
Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> Part-of: <!16925>
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Pass all dEQP-VK.transform_feedback.primitives_generated_query.*. Signed-off-by:
Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Timur Kristóf <timur.kristof@gmail.com> Part-of: <!15639>
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- 01 Jun, 2022 2 commits
- 31 May, 2022 1 commit
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This automatically exposes GL_OES_draw_buffers_indexed too. Signed-off-by:
Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> Part-of: <!16747>
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- 26 May, 2022 2 commits
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VK_KHR_format_feature_flags2 is mostly about define a new 64-bit VkFormatFeatureFlagBits2KHR format feature flag type, as 29 bits of the 32-bit VkFormatFeatureFlagBits are already in use. So all the bits from VkFormatFeatureFlagBits are being replicated, and most of the work here consist on switch to the new flags. From the new (not replicated from VkFormatFeatureFlagBits) flag bits, we don't support VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR or VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR, as right now we require the format on the shader for doing the read and stores. We use now VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR, but only applying it for depth formats. Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> Part-of: <!16718>
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No FMASK on GFX11 which means I don't think we can expose this ext. Signed-off-by:
Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Timur Kristóf <timur.kristof@gmail.com> Part-of: <!16557>
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- 23 May, 2022 2 commits
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Vasily Khoruzhick authored
It looks like we don't need to do anything special to enable it. Piglit spec@arb_buffer_storage@bufferstorage-persistent skip: 16 => skip: 12, pass: 4. The rest require GL_ARB_shader_image_load_store Reviewed-by:
Erico Nunes <nunes.erico@gmail.com> Signed-off-by:
Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <!16660>
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Improves x11perf -copywinwin100 from ~1520/sec to ~3700/sec Reviewed-by:
Qiang Yu <yuq825@gmail.com> Reviewed-by:
Erico Nunes <nunes.erico@gmail.com> Signed-off-by:
Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <!16658>
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- 20 May, 2022 1 commit
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Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!16602>
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- 18 May, 2022 3 commits
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Part-of: <!16562>
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Part-of: <!16562>
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Mark some extensions that are already supported by V3D and VC4. Signed-off-by:
Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!16528>
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- 15 May, 2022 1 commit
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Acked-by:
Marek Olšák <marek.olsak@amd.com> Reviewed-By:
Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <!15504>
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- 13 May, 2022 1 commit
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This allows to support at least one binary format in GL_ARB_get_program_binary extension. Signed-off-by:
Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!16433>
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- 11 May, 2022 2 commits
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Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!16424>
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Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!16424>
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- 10 May, 2022 1 commit
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Part-of: <!16137>
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- 09 May, 2022 2 commits
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Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!16370>
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Relevant tests: dEQP-VK.texture.mipmap.*.image_view_min_lod.* Signed-off-by:
Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <!16292>
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- 05 May, 2022 3 commits
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We got this implemented for v3dv when Jason ported the submit code to the common submit framework. Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!16344>
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We don't currently benefit from seeing barriers and layout transitions that affect just the depth or stencil aspects, so we don't expose this feature. Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!16344>
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We don't care about the depth/stencil usage other than to determine if an image format is supported for that usage. Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!16344>
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- 28 Apr, 2022 1 commit
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We can at least correctly return whether the context was lost, but at this point can't correctly tear down and create a new one, nor do we support the callback for dynamic notification. Reviewed-by:
Bill Kristiansen <billkris@microsoft.com> Part-of: <!15002>
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- 19 Apr, 2022 1 commit
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Enable the proper capability to get activate this extension. Fixes: #4588 Signed-off-by:
Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> Part-of: <!15693>
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- 12 Apr, 2022 1 commit
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forgot to do this with the MR Part-of: <!15902>
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- 07 Apr, 2022 2 commits
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Reviewed-by:
Dave Airlie <airlied@redhat.com> Part-of: <!15808>
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Similar to pipeline statistics but done for a single counter. We use REG_A6XX_RBBM_PRIMCTR_7 to get generated primitives and not PRIMCTR_8 because PRIMCTR_7 counts pre-clipped prims while PRIMCTR_8 counts them after clipping. OpenGL spec for GL_PRIMITIVES_GENERATED says: "Subsequent rendering will increment the counter once for every vertex that is emitted from the geometry shader, or from the vertex shader if no geometry shader is present." Passes tests: dEQP-VK.transform_feedback.primitives_generated_query.* Signed-off-by:
Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <!15746>
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- 06 Apr, 2022 1 commit
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This has been initially implemented for raytracing but VK_EXT_graphics_pipeline_library requires it. Signed-off-by:
Samuel Pitoiset <samuel.pitoiset@gmail.com> Acked-By:
Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <!15737>
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- 05 Apr, 2022 2 commits
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Mike Blumenkrantz authored
Part-of: <!15757>
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Part-of: <!15488>
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