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    • Brian Paul's avatar
      gallium: fix some render to texture bugs · 1a82d964
      Brian Paul authored
      Before, we were sometimes rendering into a stale texture because
      st_finalize_texture() would discard the old texture and create a new one.
      
      Moved st_update_framebuffer atom after texture validation so that we
      can create a new renderbuffer surface if the texture changes.
      
      Also, split texture validation into two parts: finalize_textures and
      update_textures.  Do finalize_textures first to avoid getting into the
      situtation where we're doing a pipe->surface_copy() mid-way through
      state validation.
      
      Some debug code still in place, but disabled...
      1a82d964
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