1. 09 Apr, 2010 18 commits
  2. 08 Apr, 2010 21 commits
  3. 07 Apr, 2010 1 commit
    • Zack Rusin's avatar
      draw llvm: highly reduce the compilation times for draw llvm · 821abff8
      Zack Rusin authored
      our code resets pipe_vertex_buffer's with different offsets when rendering
      vbo, meaning that we kept creating insane number of shaders even for simple
      apps e.g. geartrain had 54 shaders and it was taking almost 27 seconds just to
      compile them. this patch passes pipe_vertex_buffer's to the jit function and lets
      it to the stride/buffer_offset computation at run time. the slowdown at runtime
      is largely unnoticable but the we go from 54 shaders to 3, and from 27 seconds to less
      than 1.