- 03 Apr, 2008 10 commits
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Brian authored
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Brian authored
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Brian Paul authored
Move init of these items to new st_init_clear().
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
Since bypass_clipping is set and we're specifying quad vertexes in window coords, setup identity viewport.
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Brian Paul authored
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Brian Paul authored
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Michel Dänzer authored
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Keith Whitwell authored
This handles the case where bypass_vs is set, but vertices need to go through the pipeline for some reason - eg unfilled polygon mode. Demonstrates how to drive the pipeline from inside one of these things.
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- 02 Apr, 2008 4 commits
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Keith Whitwell authored
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Keith Whitwell authored
Leaving it until 'run' is bad as the primitive is pretty much state for some drivers and so needs to get set early. In some drivers this is used to determine things like vertex format, etc -- by the time we get to 'run', it's too late to change this.
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Keith Whitwell authored
Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
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Keith Whitwell authored
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- 01 Apr, 2008 24 commits
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Brian authored
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Brian authored
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Brian authored
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Brian authored
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Brian authored
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Brian authored
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Brian authored
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Brian authored
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Brian authored
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Brian authored
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Brian authored
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Brian authored
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Ben Skeggs authored
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Keith Whitwell authored
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Keith Whitwell authored
- Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path.
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
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Michel Dänzer authored
Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer.
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Michel Dänzer authored
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Brian authored
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Brian authored
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Brian authored
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José Fonseca authored
Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree.
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- 31 Mar, 2008 2 commits