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    • Axel Davy's avatar
      gallium: Add MULTISAMPLE_Z_RESOLVE cap · eb1c12d2
      Axel Davy authored
      
      
      Resolving a multisampled depth texture into
      a single sampled texture is supported on >= SM4.1
      hw. It is possible some previous hw support it.
      
      The ability was tested on radeonsi and nvc0.
      Apparently is is also supported for radeon >= r700.
      
      This patch adds the MULTISAMPLE_Z_RESOLVE cap and
      add it to the drivers. It is advertised for drivers
      for which it is sure the ability is supported.
      Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
      Signed-off-by: Axel Davy's avatarAxel Davy <axel.davy@ens.fr>
      eb1c12d2
  27. 03 Feb, 2015 1 commit
  28. 16 Dec, 2014 1 commit
    • Roland Scheidegger's avatar
      gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEX · ade8b26b
      Roland Scheidegger authored
      
      
      Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not
      supporting vertex ids with base vertex offset applied (so, only support
      d3d10-style vertex ids) will get such a d3d10-style vertex id instead -
      with the caveat they'll also need to handle the basevertex system value
      too (this follows what core mesa already does).
      Additionally, this is also useful for other state trackers (for instance
      llvmpipe / draw right now implement the d3d10 behavior on purpose, but
      with different semantics it can just do both).
      Doesn't do anything yet.
      And fix up the docs wrt similar values.
      
      v2: incorporate feedback from Brian and others, better names, better docs.
      Reviewed-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
      Reviewed-by: Jose Fonseca's avatarJose Fonseca <jfonseca@vmware.com>
      Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
      ade8b26b
  29. 24 Oct, 2014 1 commit
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