- 23 May, 2016 40 commits
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Emil Velikov authored
The build systems already add this as applicable. There's no need to have this in the source file. Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com>
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Emil Velikov authored
The build systems already add this as applicable. There's no need to have this in the source file. Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com>
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Jiri Slaby authored
Bounds of screen are 0 (inclusive) and ScreenCount(dpy) (exclusive). The upper bound was too ScreenCount(dpy) (inclusive). This causes a crash invoked by java3d which passes down an invalid screen: 6 0x00007f0e5198ba70 in <signal handler called> () at /lib64/libc.so.6 7 0x00007f0e14531e14 in glXGetFBConfigs (dpy=<optimized out>, screen=1, nelements=nelements@entry=0x7f0dab3c522c) at glxcmds.c:1660 8 0x00007f0e14532f7f in glXChooseFBConfig (dpy=<optimized out>, screen=<optimized out>, attribList=0x7f0dab3c54e0, nitems=0x7f0dab3c535c) at glxcmds.c:1611 9 0x00007f0e1478d29b in find_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so 10 0x00007f0e1478d3dc in find_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so 11 0x00007f0e1478d567 in find_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so 12 0x00007f0e1478d728 in find_DB_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so 13 0x00007f0e1478d97c in Java_javax_media_j3d_X11NativeConfigTemplate3D_chooseOglVisual () at /usr/lib64/libj3dcore-ogl.so While ScreenCount(dpy) is actually 1: (gdb) p dpy->nscreens $2 = 1 screen=1 is passed to glXGetFBConfigs. Fix this typo in glXGetFBConfigs. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95456Signed-off-by:
Jiri Slaby <jslaby@suse.cz> Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by:
Adam Jackson <ajax@redhat.com> Reviewed-by:
Emil Velikov <emil.velikov@collabora.com>
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Elie Tournier authored
Acked-by:
Rhys Kidd <rhyskidd@gmail.com>
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Emil Velikov authored
Some platforms require separate library in order to resolve the clock_gettime() symbol. Add the link or the build will fail. Fixes: 70299474 ("egl: add EGL_KHR_reusable_sync to egl_dri") Cc: Dongwon Kim <dongwon.kim@intel.com> Reported-by:
Pali Rohár <pali.rohar@gmail.com> Tested-by:
Pali Rohár <pali.rohar@gmail.com> Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com>
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Emil Velikov authored
The DRI flush extension should already do the same thing. Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com> Tested-by:
Rob Herring <robh@kernel.org>
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Emil Velikov authored
The drv is no longer used/needed as of last commit. Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com> Acked-by:
Rob Herring <robh@kernel.org>
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Emil Velikov authored
Make the function non static so that we can use it directly from the android platform code. Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com> Acked-by:
Rob Herring <robh@kernel.org>
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Emil Velikov authored
Bail early, as opposed to later on during the build. Signed-off-by:
Emil Velikov <emil.velikov@collabora.com>
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Emil Velikov authored
Analogous to previous commits. Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Leo Liu <leo.liu@amd.com>
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Emil Velikov authored
Analogous to previous commit. Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Leo Liu <leo.liu@amd.com>
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Emil Velikov authored
Add separate labels and jump to the correct one as needed. Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Leo Liu <leo.liu@amd.com>
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Eric Engestrom authored
3d0fac7a changed all VK_PROTOTYPES to VK_NO_PROTOTYPES This brings the Intel header in line with the rest of the Vulkan code. Signed-off-by:
Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by:
Emil Velikov <emil.velikov@collabora.com> Reviewed-by:
Chad Versace <chad.versace@intel.com>
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Rob Herring authored
This adds map and unmap functions to GBM utilizing the DRIimage extension mapImage/unmapImage functions or existing internal mapping for dumb buffers. Unlike prior attempts, this version provides a region to map and usage flags for the mapping. The operation follows the same semantics as the gallium transfer_map() function. This was tested with GBM based gralloc on Android. Signed-off-by:
Rob Herring <robh@kernel.org> [Emil Velikov: drop no longer relevant hunk from commit message.] Reviewed-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Eric Anholt <eric@anholt.net>
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Rob Herring authored
Add pthreadstubs to avoid pulling in full pthreads library. GBM will be the first user. Signed-off-by:
Rob Herring <robh@kernel.org> Reviewed-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Eric Anholt <eric@anholt.net>
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Rob Herring authored
In preparation to add public map/unmap functions, rename the existing gbm_dri_bo_{map,unmap} functions to indicate that they are only for dumb buffers. Signed-off-by:
Rob Herring <robh@kernel.org> Reviewed-by:
Emil Velikov <emil.l.velikov@gmail.com>
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Rob Herring authored
Implement support for mapImage/unmapImage functions in version 12 of the DRIimage extension. Signed-off-by:
Rob Herring <robh@kernel.org> [Emil Velikov: align/indent the map/unmap vfuncs] Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Eric Anholt <eric@anholt.net>
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Rob Herring authored
Add mapImage and unmapImage functions to DRIimage extension for mapping and unmapping DRIimages for CPU access. The caller provides the region of the image to map and is returned a pointer to the beginning of the region and the stride (which could be different from the original). Signed-off-by:
Rob Herring <robh@kernel.org> Reviewed-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Eric Anholt <eric@anholt.net>
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Rob Herring authored
In order to use libgbm for gralloc, add it to the Android build. Signed-off-by:
Rob Herring <robh@kernel.org> Reviewed-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Eric Anholt <eric@anholt.net>
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Rob Herring authored
GBM needs the same special gallium_dri.so loading as EGL for Android, so copy over the same hunk from the EGL code. Signed-off-by:
Rob Herring <robh@kernel.org> Reviewed-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Eric Anholt <eric@anholt.net>
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Rob Herring authored
In preparation to add Android build support, split out the source file lists to Makefile.sources Signed-off-by:
Rob Herring <robh@kernel.org> Reviewed-by:
Eric Anholt <eric@anholt.net> [Emil Velikov: Whitespace cleanup.] Signed-off-by:
Emil Velikov <emil.l.velikov@gmail.com>
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Rob Herring authored
Move the defining of DEFAULT_DRIVER_DIR path to a common location so both EGL and GBM can use it. Signed-off-by:
Rob Herring <robh@kernel.org> Reviewed-by:
Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by:
Eric Anholt <eric@anholt.net>
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Emil Velikov authored
If the mutexattrs are the default one can just pass NULL to pthread_mutex_init. As the compiler does not know this detail it unnecessarily creates/destroys the attrs. Signed-off-by:
Emil Velikov <emil.velikov@collabora.com>
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Andres Gomez authored
This fixes a recent linking error in libvulkan_common Reviewed-by:
Emil Velikov <emil.velikov@collabora.com> Signed-off-by:
Andres Gomez <agomez@igalia.com>
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Juan A. Suárez authored
From the GL 4.5 core spec, section 11.1.1 (Vertex Attributes): "A program with more than the value of MAX_VERTEX_ATTRIBS active attribute variables may fail to link, unless device-dependent optimizations are able to make the program fit within available hardware resources. For the purposes of this test, attribute variables of the type dvec3, dvec4, dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3, and dmat4 may count as consuming twice as many attributes as equivalent single-precision types. While these types use the same number of generic attributes as their single-precision equivalents, implementations are permitted to consume two single-precision vectors of internal storage for each three- or four-component double-precision vector." This commits makes dvec3, dvec4, dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3 and dmat4 consume twice as many attributes as equivalent single-precision types. v3: count doubles as consuming two attributes (Dave Airlie) v4: make reference to spec (Michael Schellenberger Costa) Reviewed-by:
Kenneth Graunke <kenneth@whitecape.org> Reviewed-by:
Dave Airlie <airlied@redhat.com> Signed-off-by:
Antia Puentes <apuentes@igalia.com> Signed-off-by:
Juan A. Suarez Romero <jasuarez@igalia.com>
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Francisco Jerez authored
The previous implementation relied on the std140 alignment rules to avoid handling misalignment in the case where we are loading more than 2 double components from a vector, which requires to emit a second load message. This alternative implementation deals with misalignment and is more flexible going forward. Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com>
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Iago Toral authored
I think these are not strictly necessary since the floats in them should be automatically promoted to doubles when operated with double sources, but it makes things more explicit at least. Reviewed-by:
Matt Turner <mattst88@gmail.com>
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Iago Toral authored
Reviewed-by:
Matt Turner <mattst88@gmail.com>
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Dave Airlie authored
For geometry/compute inputs and tess control outputs, we create an AST node to keep track of some things. However if we have multiple layout sections, we don't ever link the node into the AST. This is because we create the node on the rightmost layout declaration and don't pass it back in so it gets linked at the end of the parsing of the rightmost. Reviewed-by:
Timothy Arceri <timothy.arceri@collabora.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
GLSL 4.20 allows overriding the layout qualifiers. This helps fix: GL45-CTS.shading_language_420pack.qualifier_override_layout Reviewed-by:
Timothy Arceri <timothy.arceri@collabora.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
The code didn't deal with explicit function indexes properly. It also handed out the indexes at link time, when we really need them in the lowering pass to create the correct if ladder. So this patch moves assigning the non-explicit indexes earlier, fixes the lowering pass and the lookups to get the correct values. This fixes a few of: GL45-CTS.explicit_uniform_location.subroutine-index-* Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
Fixes: GL45-CTS.shader_subroutine.subroutine_uniform_reset Reviewed-by:
Chris Forbes <chrisforbes@google.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
The code was implementing the ACTIVE_SUBROUTINE_UNIFORMS incorrectly, using the number of types not the number of uniforms. This is different than the locations as the locations may be sparsly allocated. This fixes: GL43-CTS.shader_subroutine.four_subroutines_with_two_uniforms Reviewed-by:
Chris Forbes <chrisforbes@google.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
GLSL spec says this doesn't generate an error. Fixes: GL45-CTS.explicit_uniform_location.subroutine-loc Reviewed-by:
Chris Forbes <chrisforbes@google.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
This fixes: GL45-CTS.shader_subroutine.subroutines_with_separate_shader_objects Since we set the stream flags earlier on all geom shaders, we shouldn't fall over later if we find one. Reviewed-by:
Chris Forbes <chrisforbes@google.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
This fixes a crash in: GL45-CTS.explicit_uniform_location.subroutine-loc-negative-link-max-num-of-locations Reviewed-by:
Chris Forbes <chrisforbes@google.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
This fixes .length() on subroutine uniform arrays, if we don't find the identifier normally, we look up the corresponding subroutine identifier instead. Fixes: GL45-CTS.shader_subroutine.arrays_of_arrays_of_uniforms GL45-CTS.shader_subroutine.arrayed_subroutine_uniforms Reviewed-by:
Chris Forbes <chrisforbes@google.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
This fixes: GL45-CTS.explicit_uniform_location.subroutine-index-negative-link-max-num-of-indices Reviewed-by:
Chris Forbes <chrisforbes@google.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
If a subroutine uniform is declared with no functions backing it, that isn't legal, so we should fail to link. Fixes: GL43-CTS.shader_subroutine.subroutine_uniform_wo_matching_subroutines Reviewed-by:
Chris Forbes <chrisforbes@google.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
This fixes: GL43-CTS.shader_subroutine.subroutines_incompatible_with_subroutine_type It just makes sure the signatures match as well as the return types. Reviewed-by:
Chris Forbes <chrisforbes@google.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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