1. 18 Nov, 2020 1 commit
  2. 10 Nov, 2020 3 commits
  3. 10 Sep, 2020 1 commit
  4. 25 Jun, 2020 4 commits
  5. 26 May, 2020 1 commit
  6. 12 May, 2020 1 commit
    • Eric Anholt's avatar
      freedreno: Split the fd_batch_resource_used by read vs write. · 3e424bcd
      Eric Anholt authored
      This is for an optimization I plan in a following commit.  I found I had
      to add likely()s to avoid a perf regression from branch prediction.
      
      On the drawoverhead 8 UBOs test, the HW can't quite keep up with the CPU,
      but if I set nohw then this change is 1.32023% +/- 0.373053% (n=10).
      
      Part-of: <!4996>
      3e424bcd
  7. 29 Apr, 2020 3 commits
  8. 30 Mar, 2020 1 commit
  9. 25 Mar, 2020 1 commit
  10. 29 Jan, 2020 1 commit
  11. 14 Dec, 2019 1 commit
  12. 14 Nov, 2019 1 commit
  13. 08 Nov, 2019 1 commit
  14. 02 Aug, 2019 1 commit
  15. 26 Jun, 2019 1 commit
  16. 04 Jun, 2019 1 commit
  17. 11 Feb, 2019 1 commit
  18. 29 Jan, 2019 2 commits
  19. 03 Jan, 2019 1 commit
    • Rob Clark's avatar
      freedreno: skip depth resolve if not written · f1c88336
      Rob Clark authored
      For multi-pass rendering, it is common to keep the same depth buffer
      from previous pass, to discard geometry that would be hidden by later
      draws.  In the later passes with depth-test enabled, but depth-write
      disabled, there is no reason to do gmem2mem resolve.
      
      TODO probably do something similar for stencil.. although stencil
      buffer isn't used as commonly these days
      Signed-off-by: Rob Clark's avatarRob Clark <robdclark@gmail.com>
      f1c88336
  20. 27 Nov, 2018 1 commit
  21. 28 Oct, 2018 2 commits
  22. 26 Oct, 2018 1 commit
  23. 17 Oct, 2018 3 commits
  24. 27 Sep, 2018 4 commits
  25. 07 Sep, 2018 1 commit
  26. 05 Sep, 2018 1 commit